Simplify GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName.

The primary color is always named sk_FragColor; both sides of the
ternary would return the same string.

Change-Id: I18b19a12e7568cdf7c5cbf5d8c488bbdff5b7a4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412936
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
1 file changed