Revert "Require mips to be allocated at texture creation time and disable late allocations."

This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.

Reason for revert: Looks to be causing angle failures on initial clear test

Original change's description:
> Require mips to be allocated at texture creation time and disable late allocations.
> 
> If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> will copy the texture into a new mipped texture.
> 
> Clean up of unused code in the GPU backends for reallocating for mips will be done
> in a follow up CL.
> 
> Bug: skia:
> Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> Reviewed-on: https://skia-review.googlesource.com/132830
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133041
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
diff --git a/tests/RectangleTextureTest.cpp b/tests/RectangleTextureTest.cpp
index 90b723a..3516acf 100644
--- a/tests/RectangleTextureTest.cpp
+++ b/tests/RectangleTextureTest.cpp
@@ -15,7 +15,6 @@
 #include "GrRenderTargetContext.h"
 #include "GrSurfacePriv.h"
 #include "GrTest.h"
-#include "GrTexturePriv.h"
 #include "GrTextureProxyPriv.h"
 #include "gl/GLTestContext.h"
 #include "gl/GrGLGpu.h"
@@ -137,8 +136,8 @@
             continue;
         }
 
-        SkASSERT(rectProxy->mipMapped() == GrMipMapped::kNo);
-        SkASSERT(rectProxy->priv().peekTexture()->texturePriv().mipMapped() == GrMipMapped::kNo);
+        SkASSERT(rectProxy->texPriv().doesNotSupportMipMaps());
+        SkASSERT(rectProxy->priv().peekTexture()->surfacePriv().doesNotSupportMipMaps());
 
         SkASSERT(rectProxy->texPriv().isGLTextureRectangleOrExternal());
         SkASSERT(rectProxy->priv().peekTexture()->surfacePriv().isGLTextureRectangleOrExternal());