Place nvpr above tesselating path renderer in the chain

BUG=skia:

Review URL: https://codereview.chromium.org/1123343003
diff --git a/src/gpu/GrAddPathRenderers_default.cpp b/src/gpu/GrAddPathRenderers_default.cpp
index 0f675ac..1797f57 100644
--- a/src/gpu/GrAddPathRenderers_default.cpp
+++ b/src/gpu/GrAddPathRenderers_default.cpp
@@ -33,12 +33,12 @@
 #if GR_ANDROID_PATH_RENDERING
     chain->addPathRenderer(SkNEW(GrAndroidPathRenderer))->unref();
 #endif
-#if GR_TESSELLATING_PATH_RENDERING
-    chain->addPathRenderer(new GrTessellatingPathRenderer)->unref();
-#endif
     if (GrPathRenderer* pr = GrStencilAndCoverPathRenderer::Create(ctx)) {
         chain->addPathRenderer(pr)->unref();
     }
+#if GR_TESSELLATING_PATH_RENDERING
+    chain->addPathRenderer(new GrTessellatingPathRenderer)->unref();
+#endif
     if (GrPathRenderer* pr = GrAAHairLinePathRenderer::Create()) {
         chain->addPathRenderer(pr)->unref();
     }