Add GrvkGpuRTCommandBuffer::appendSampledTexture

This separates the non-msaa-non-mipmap stuff out of
prepareSampledImage. It will be followed immediately by a CL that
finishes moving msaa resolve into a GrRenderTask and then deletes
prepareSampledImage.

Also, we no long call sk_ref_sp when adding the dstTexture. It appears
than many things have changed at this point, and this extra ref no
longer has any effect.

Bug: skia:
Change-Id: I0e390c57ab31f3aeaaa2aa99396b42fd7b1b000d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235652
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2 files changed