skslc can now be compiled with no Skia dependencies, in preparation for its eventual

This reverts commit 9bd301d640ff63c280b202c7dd00bc00a3315ff4.

Bug: skia:
Change-Id: I5ad3f77ef33aa5ce2fd27fe383c9339c571663a1
Reviewed-on: https://skia-review.googlesource.com/10964
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp
index 0fcd56f..f043c95 100644
--- a/bench/GLBench.cpp
+++ b/bench/GLBench.cpp
@@ -67,7 +67,7 @@
 
 GrGLuint GLBench::CompileShader(const GrGLContext* context, const char* sksl, GrGLenum type) {
     const GrGLInterface* gl = context->interface();
-    SkString glsl;
+    SkSL::String glsl;
     SkSL::Program::Settings settings;
     settings.fCaps = context->caps()->shaderCaps();
     std::unique_ptr<SkSL::Program> program = context->compiler()->convertProgram(