skslc can now be compiled with no Skia dependencies, in preparation for its eventual
This reverts commit 9bd301d640ff63c280b202c7dd00bc00a3315ff4.
Bug: skia:
Change-Id: I5ad3f77ef33aa5ce2fd27fe383c9339c571663a1
Reviewed-on: https://skia-review.googlesource.com/10964
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/vk/GrVkUtil.cpp b/src/gpu/vk/GrVkUtil.cpp
index 1a73f9a..1fdf69c 100644
--- a/src/gpu/vk/GrVkUtil.cpp
+++ b/src/gpu/vk/GrVkUtil.cpp
@@ -283,7 +283,7 @@
SkASSERT(false);
}
*outInputs = program->fInputs;
- SkString code;
+ SkSL::String code;
if (!gpu->shaderCompiler()->toSPIRV(*program, &code)) {
SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str());
return false;