skslc can now be compiled with no Skia dependencies, in preparation for its eventual

This reverts commit 9bd301d640ff63c280b202c7dd00bc00a3315ff4.

Bug: skia:
Change-Id: I5ad3f77ef33aa5ce2fd27fe383c9339c571663a1
Reviewed-on: https://skia-review.googlesource.com/10964
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/vk/GrVkUtil.cpp b/src/gpu/vk/GrVkUtil.cpp
index 1a73f9a..1fdf69c 100644
--- a/src/gpu/vk/GrVkUtil.cpp
+++ b/src/gpu/vk/GrVkUtil.cpp
@@ -283,7 +283,7 @@
         SkASSERT(false);
     }
     *outInputs = program->fInputs;
-    SkString code;
+    SkSL::String code;
     if (!gpu->shaderCompiler()->toSPIRV(*program, &code)) {
         SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str());
         return false;