Rename some GrD3DTypes* header files.

I want to free up GrD3DTypesPriv to actually be private types that
include real d3d objects.

Change-Id: Id38d6baae4fa68c19301b27d4f9d51eb1d9c5db0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/443676
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/include/gpu/d3d/GrD3DTypes.h b/include/gpu/d3d/GrD3DTypes.h
index 33c079d..f2a2165 100644
--- a/include/gpu/d3d/GrD3DTypes.h
+++ b/include/gpu/d3d/GrD3DTypes.h
@@ -22,7 +22,7 @@
 // prepared to rename those identifiers. Otherwise use GrD3DTypesMinimal.h.
 
 #include "include/core/SkRefCnt.h"
-#include "include/gpu/d3d/GrD3DTypesMinimal.h"
+#include "include/gpu/GrTypes.h"
 #include <d3d12.h>
 #include <dxgi1_4.h>
 
@@ -206,10 +206,10 @@
             , fProtected(isProtected) {}
 
     GrD3DTextureResourceInfo(const GrD3DTextureResourceInfo& info,
-                             GrD3DResourceStateEnum resourceState)
+                             D3D12_RESOURCE_STATES resourceState)
             : fResource(info.fResource)
             , fAlloc(info.fAlloc)
-            , fResourceState(static_cast<D3D12_RESOURCE_STATES>(resourceState))
+            , fResourceState(resourceState)
             , fFormat(info.fFormat)
             , fSampleCount(info.fSampleCount)
             , fLevelCount(info.fLevelCount)