[sksg] More inval fiddling

Node subclasses can now control whether their bounds (changes)
contribute to damage.

Tristate:

  * Default:   The node bounds contribute to damage if the node itself was
               invalidated, observing hasSelfInval().  This is the default
               behavior.

  * ForceSelf: The node bounds contribute to damage, regardless of
               hasSelfInval().  Used for domain-boundary nodes (e.g. Draw),
               which gate blocked fragments (e.g. geometry, paint nodes).

  * BlockSelf: The node bounds do not contribute to damage, regardless of
               hasSelfInval().  Used for nodes which do not contribute
               damage directly (e.g. paints, geometry).

TBR=
Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73
Reviewed-on: https://skia-review.googlesource.com/91104
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/experimental/sksg/SkSGDraw.cpp b/experimental/sksg/SkSGDraw.cpp
index c8e6218..56415fc 100644
--- a/experimental/sksg/SkSGDraw.cpp
+++ b/experimental/sksg/SkSGDraw.cpp
@@ -29,14 +29,16 @@
     fGeometry->draw(canvas, fPaint->makePaint());
 }
 
-SkRect Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
+Node::RevalidationResult Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
     SkASSERT(this->hasInval());
 
-    // TODO: paint bounds extents
+    // TODO: adjust bounds for paint
     const auto bounds = fGeometry->revalidate(ic, ctm);
     fPaint->revalidate(ic, ctm);
 
-    return bounds;
+    // Neither paint nor geometry contribute to damage directly; instead we generate
+    // damage here, at the binding point.
+    return { bounds, Damage::kForceSelf };
 }
 
 } // namespace sksg