Allow toString capability to be toggled independent of developer mode.

This change is motivated by the desire to see the text information in the debugger when not in developer mode. It is structured so user's can disable it if the capability is not wanted.

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/197763008

git-svn-id: http://skia.googlecode.com/svn/trunk@13795 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
index 7a4ddb4..8e225a5 100644
--- a/src/core/SkBitmapProcShader.h
+++ b/src/core/SkBitmapProcShader.h
@@ -30,7 +30,7 @@
 
     static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
 
-    SK_DEVELOPER_TO_STRING()
+    SK_TO_STRING_OVERRIDE()
     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
 
 #if SK_SUPPORT_GPU