This CL removes all dependencies on GL headers across all of Ganesh.  New
GrGLint, etc. types are introduced, and new GR_GL_XXXX constants for use at all
GL call-sites.

Review:  http://codereview.appspot.com/4272061/



git-svn-id: http://skia.googlecode.com/svn/trunk@959 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrGLDefines.h b/gpu/include/GrGLDefines.h
new file mode 100644
index 0000000..4c36e74
--- /dev/null
+++ b/gpu/include/GrGLDefines.h
@@ -0,0 +1,628 @@
+/*
+    Copyright 2011 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+
+#ifndef GrGLDefines_DEFINED
+#define GrGLDefines_DEFINED
+
+// The following constants consist of the intersection of GL constants
+// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
+
+#define GR_GL_DEPTH_BUFFER_BIT               0x00000100
+#define GR_GL_STENCIL_BUFFER_BIT             0x00000400
+#define GR_GL_COLOR_BUFFER_BIT               0x00004000
+
+/* Boolean */
+#define GR_GL_FALSE                          0
+#define GR_GL_TRUE                           1
+
+/* BeginMode */
+#define GR_GL_POINTS                         0x0000
+#define GR_GL_LINES                          0x0001
+#define GR_GL_LINE_LOOP                      0x0002
+#define GR_GL_LINE_STRIP                     0x0003
+#define GR_GL_TRIANGLES                      0x0004
+#define GR_GL_TRIANGLE_STRIP                 0x0005
+#define GR_GL_TRIANGLE_FAN                   0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GR_GL_ZERO                           0
+#define GR_GL_ONE                            1
+#define GR_GL_SRC_COLOR                      0x0300
+#define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
+#define GR_GL_SRC_ALPHA                      0x0302
+#define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
+#define GR_GL_DST_ALPHA                      0x0304
+#define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GR_GL_DST_COLOR                      0x0306
+#define GR_GL_ONE_MINUS_DST_COLOR            0x0307
+#define GR_GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GR_GL_FUNC_ADD                       0x8006
+#define GR_GL_BLEND_EQUATION                 0x8009
+#define GR_GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
+#define GR_GL_BLEND_EQUATION_ALPHA           0x883D
+
+/* BlendSubtract */
+#define GR_GL_FUNC_SUBTRACT                  0x800A
+#define GR_GL_FUNC_REVERSE_SUBTRACT          0x800B
+
+/* Separate Blend Functions */
+#define GR_GL_BLEND_DST_RGB                  0x80C8
+#define GR_GL_BLEND_SRC_RGB                  0x80C9
+#define GR_GL_BLEND_DST_ALPHA                0x80CA
+#define GR_GL_BLEND_SRC_ALPHA                0x80CB
+#define GR_GL_CONSTANT_COLOR                 0x8001
+#define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GR_GL_CONSTANT_ALPHA                 0x8003
+#define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GR_GL_BLEND_COLOR                    0x8005
+
+/* Buffer Objects */
+#define GR_GL_ARRAY_BUFFER                   0x8892
+#define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GR_GL_ARRAY_BUFFER_BINDING           0x8894
+#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+
+#define GR_GL_STREAM_DRAW                    0x88E0
+#define GR_GL_STATIC_DRAW                    0x88E4
+#define GR_GL_DYNAMIC_DRAW                   0x88E8
+
+#define GR_GL_BUFFER_SIZE                    0x8764
+#define GR_GL_BUFFER_USAGE                   0x8765
+
+#define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
+
+/* CullFaceMode */
+#define GR_GL_FRONT                          0x0404
+#define GR_GL_BACK                           0x0405
+#define GR_GL_FRONT_AND_BACK                 0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
+#define GR_GL_TEXTURE_2D                     0x0DE1
+#define GR_GL_CULL_FACE                      0x0B44
+#define GR_GL_BLEND                          0x0BE2
+#define GR_GL_DITHER                         0x0BD0
+#define GR_GL_STENCIL_TEST                   0x0B90
+#define GR_GL_DEPTH_TEST                     0x0B71
+#define GR_GL_SCISSOR_TEST                   0x0C11
+#define GR_GL_POLYGON_OFFSET_FILL            0x8037
+#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GR_GL_SAMPLE_COVERAGE                0x80A0
+
+/* ErrorCode */
+#define GR_GL_NO_ERROR                       0
+#define GR_GL_INVALID_ENUM                   0x0500
+#define GR_GL_INVALID_VALUE                  0x0501
+#define GR_GL_INVALID_OPERATION              0x0502
+#define GR_GL_OUT_OF_MEMORY                  0x0505
+#define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
+
+/* FrontFaceDirection */
+#define GR_GL_CW                             0x0900
+#define GR_GL_CCW                            0x0901
+
+/* GetPName */
+#define GR_GL_LINE_WIDTH                     0x0B21
+#define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#define GR_GL_CULL_FACE_MODE                 0x0B45
+#define GR_GL_FRONT_FACE                     0x0B46
+#define GR_GL_DEPTH_RANGE                    0x0B70
+#define GR_GL_DEPTH_WRITEMASK                0x0B72
+#define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
+#define GR_GL_DEPTH_FUNC                     0x0B74
+#define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
+#define GR_GL_STENCIL_FUNC                   0x0B92
+#define GR_GL_STENCIL_FAIL                   0x0B94
+#define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
+#define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
+#define GR_GL_STENCIL_REF                    0x0B97
+#define GR_GL_STENCIL_VALUE_MASK             0x0B93
+#define GR_GL_STENCIL_WRITEMASK              0x0B98
+#define GR_GL_STENCIL_BACK_FUNC              0x8800
+#define GR_GL_STENCIL_BACK_FAIL              0x8801
+#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GR_GL_STENCIL_BACK_REF               0x8CA3
+#define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#define GR_GL_VIEWPORT                       0x0BA2
+#define GR_GL_SCISSOR_BOX                    0x0C10
+/*      GL_SCISSOR_TEST */
+#define GR_GL_COLOR_CLEAR_VALUE              0x0C22
+#define GR_GL_COLOR_WRITEMASK                0x0C23
+#define GR_GL_UNPACK_ALIGNMENT               0x0CF5
+#define GR_GL_PACK_ALIGNMENT                 0x0D05
+#define GR_GL_MAX_TEXTURE_SIZE               0x0D33
+#define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
+#define GR_GL_SUBPIXEL_BITS                  0x0D50
+#define GR_GL_RED_BITS                       0x0D52
+#define GR_GL_GREEN_BITS                     0x0D53
+#define GR_GL_BLUE_BITS                      0x0D54
+#define GR_GL_ALPHA_BITS                     0x0D55
+#define GR_GL_DEPTH_BITS                     0x0D56
+#define GR_GL_STENCIL_BITS                   0x0D57
+#define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
+/*      GL_POLYGON_OFFSET_FILL */
+#define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GR_GL_TEXTURE_BINDING_2D             0x8069
+#define GR_GL_SAMPLE_BUFFERS                 0x80A8
+#define GR_GL_SAMPLES                        0x80A9
+#define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+
+#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+
+/* HintMode */
+#define GR_GL_DONT_CARE                      0x1100
+#define GR_GL_FASTEST                        0x1101
+#define GR_GL_NICEST                         0x1102
+
+/* HintTarget */
+#define GR_GL_GENERATE_MIPMAP_HINT            0x8192
+
+/* DataType */
+#define GR_GL_BYTE                           0x1400
+#define GR_GL_UNSIGNED_BYTE                  0x1401
+#define GR_GL_SHORT                          0x1402
+#define GR_GL_UNSIGNED_SHORT                 0x1403
+#define GR_GL_INT                            0x1404
+#define GR_GL_UNSIGNED_INT                   0x1405
+#define GR_GL_FLOAT                          0x1406
+#define GR_GL_FIXED                          0x140C
+
+/* Lighting */
+#define GR_GL_LIGHTING                       0x0B50
+#define GR_GL_LIGHT0                         0x4000
+#define GR_GL_LIGHT1                         0x4001
+#define GR_GL_LIGHT2                         0x4002
+#define GR_GL_LIGHT3                         0x4003
+#define GR_GL_LIGHT4                         0x4004
+#define GR_GL_LIGHT5                         0x4005
+#define GR_GL_LIGHT6                         0x4006
+#define GR_GL_LIGHT7                         0x4007
+#define GR_GL_SPOT_EXPONENT                  0x1205
+#define GR_GL_SPOT_CUTOFF                    0x1206
+#define GR_GL_CONSTANT_ATTENUATION           0x1207
+#define GR_GL_LINEAR_ATTENUATION             0x1208
+#define GR_GL_QUADRATIC_ATTENUATION          0x1209
+#define GR_GL_AMBIENT                        0x1200
+#define GR_GL_DIFFUSE                        0x1201
+#define GR_GL_SPECULAR                       0x1202
+#define GR_GL_SHININESS                      0x1601
+#define GR_GL_EMISSION                       0x1600
+#define GR_GL_POSITION                       0x1203
+#define GR_GL_SPOT_DIRECTION                 0x1204
+#define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
+#define GR_GL_COLOR_INDEXES                  0x1603
+#define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
+#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
+#define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
+#define GR_GL_FRONT_AND_BACK                 0x0408
+#define GR_GL_SHADE_MODEL                    0x0B54
+#define GR_GL_FLAT                           0x1D00
+#define GR_GL_SMOOTH                         0x1D01
+#define GR_GL_COLOR_MATERIAL                 0x0B57
+#define GR_GL_COLOR_MATERIAL_FACE            0x0B55
+#define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
+#define GR_GL_NORMALIZE                      0x0BA1
+
+/* Matrix Mode */
+#define GR_GL_MATRIX_MODE                    0x0BA0
+#define GR_GL_MODELVIEW                      0x1700
+#define GR_GL_PROJECTION                     0x1701
+#define GR_GL_TEXTURE                        0x1702
+
+/* multisample */
+#define GR_GL_MULTISAMPLE                    0x809D
+
+/* Points */
+#define GR_GL_POINT_SMOOTH                   0x0B10
+#define GR_GL_POINT_SIZE                     0x0B11
+#define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
+#define GR_GL_POINT_SIZE_RANGE               0x0B12
+
+/* Lines */
+#define GR_GL_LINE_SMOOTH                    0x0B20
+#define GR_GL_LINE_STIPPLE                   0x0B24
+#define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
+#define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
+#define GR_GL_LINE_WIDTH                     0x0B21
+#define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
+#define GR_GL_LINE_WIDTH_RANGE               0x0B22
+
+/* PixelFormat */
+#define GR_GL_DEPTH_COMPONENT                0x1902
+#define GR_GL_ALPHA                          0x1906
+#define GR_GL_RGB                            0x1907
+#define GR_GL_RGBA                           0x1908
+#define GR_GL_LUMINANCE                      0x1909
+#define GR_GL_LUMINANCE_ALPHA                0x190A
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
+#define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
+
+/* Shaders */
+#define GR_GL_FRAGMENT_SHADER                  0x8B30
+#define GR_GL_VERTEX_SHADER                    0x8B31
+#define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
+#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
+#define GR_GL_MAX_VARYING_VECTORS              0x8DFC
+#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
+#define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
+#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
+#define GR_GL_SHADER_TYPE                      0x8B4F
+#define GR_GL_DELETE_STATUS                    0x8B80
+#define GR_GL_LINK_STATUS                      0x8B82
+#define GR_GL_VALIDATE_STATUS                  0x8B83
+#define GR_GL_ATTACHED_SHADERS                 0x8B85
+#define GR_GL_ACTIVE_UNIFORMS                  0x8B86
+#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
+#define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
+#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
+#define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
+#define GR_GL_CURRENT_PROGRAM                  0x8B8D
+
+/* StencilFunction */
+#define GR_GL_NEVER                          0x0200
+#define GR_GL_LESS                           0x0201
+#define GR_GL_EQUAL                          0x0202
+#define GR_GL_LEQUAL                         0x0203
+#define GR_GL_GREATER                        0x0204
+#define GR_GL_NOTEQUAL                       0x0205
+#define GR_GL_GEQUAL                         0x0206
+#define GR_GL_ALWAYS                         0x0207
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GR_GL_KEEP                           0x1E00
+#define GR_GL_REPLACE                        0x1E01
+#define GR_GL_INCR                           0x1E02
+#define GR_GL_DECR                           0x1E03
+#define GR_GL_INVERT                         0x150A
+#define GR_GL_INCR_WRAP                      0x8507
+#define GR_GL_DECR_WRAP                      0x8508
+
+/* StringName */
+#define GR_GL_VENDOR                         0x1F00
+#define GR_GL_RENDERER                       0x1F01
+#define GR_GL_VERSION                        0x1F02
+#define GR_GL_EXTENSIONS                     0x1F03
+
+/* Pixel Mode / Transfer */
+#define GR_GL_UNPACK_ROW_LENGTH            0x0CF2
+
+/* TextureMagFilter */
+#define GR_GL_NEAREST                        0x2600
+#define GR_GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
+#define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
+#define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
+#define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
+#define GR_GL_TEXTURE_MAG_FILTER             0x2800
+#define GR_GL_TEXTURE_MIN_FILTER             0x2801
+#define GR_GL_TEXTURE_WRAP_S                 0x2802
+#define GR_GL_TEXTURE_WRAP_T                 0x2803
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
+#define GR_GL_TEXTURE                        0x1702
+#define GR_GL_TEXTURE_CUBE_MAP               0x8513
+#define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+
+/* TextureUnit */
+#define GR_GL_TEXTURE0                       0x84C0
+#define GR_GL_TEXTURE1                       0x84C1
+#define GR_GL_TEXTURE2                       0x84C2
+#define GR_GL_TEXTURE3                       0x84C3
+#define GR_GL_TEXTURE4                       0x84C4
+#define GR_GL_TEXTURE5                       0x84C5
+#define GR_GL_TEXTURE6                       0x84C6
+#define GR_GL_TEXTURE7                       0x84C7
+#define GR_GL_TEXTURE8                       0x84C8
+#define GR_GL_TEXTURE9                       0x84C9
+#define GR_GL_TEXTURE10                      0x84CA
+#define GR_GL_TEXTURE11                      0x84CB
+#define GR_GL_TEXTURE12                      0x84CC
+#define GR_GL_TEXTURE13                      0x84CD
+#define GR_GL_TEXTURE14                      0x84CE
+#define GR_GL_TEXTURE15                      0x84CF
+#define GR_GL_TEXTURE16                      0x84D0
+#define GR_GL_TEXTURE17                      0x84D1
+#define GR_GL_TEXTURE18                      0x84D2
+#define GR_GL_TEXTURE19                      0x84D3
+#define GR_GL_TEXTURE20                      0x84D4
+#define GR_GL_TEXTURE21                      0x84D5
+#define GR_GL_TEXTURE22                      0x84D6
+#define GR_GL_TEXTURE23                      0x84D7
+#define GR_GL_TEXTURE24                      0x84D8
+#define GR_GL_TEXTURE25                      0x84D9
+#define GR_GL_TEXTURE26                      0x84DA
+#define GR_GL_TEXTURE27                      0x84DB
+#define GR_GL_TEXTURE28                      0x84DC
+#define GR_GL_TEXTURE29                      0x84DD
+#define GR_GL_TEXTURE30                      0x84DE
+#define GR_GL_TEXTURE31                      0x84DF
+#define GR_GL_ACTIVE_TEXTURE                 0x84E0
+#define GR_GL_MAX_TEXTURE_UNITS              0x84E2
+
+/* TextureWrapMode */
+#define GR_GL_REPEAT                         0x2901
+#define GR_GL_CLAMP_TO_EDGE                  0x812F
+#define GR_GL_MIRRORED_REPEAT                0x8370
+
+/* Texture mapping */
+#define GR_GL_TEXTURE_ENV                   0x2300
+#define GR_GL_TEXTURE_ENV_MODE              0x2200
+#define GR_GL_TEXTURE_1D                    0x0DE0
+#define GR_GL_TEXTURE_2D                    0x0DE1
+#define GR_GL_TEXTURE_WRAP_S                0x2802
+#define GR_GL_TEXTURE_WRAP_T                0x2803
+#define GR_GL_TEXTURE_MAG_FILTER            0x2800
+#define GR_GL_TEXTURE_MIN_FILTER            0x2801
+#define GR_GL_TEXTURE_ENV_COLOR             0x2201
+#define GR_GL_TEXTURE_GEN_S                 0x0C60
+#define GR_GL_TEXTURE_GEN_T                 0x0C61
+#define GR_GL_TEXTURE_GEN_MODE              0x2500
+#define GR_GL_TEXTURE_BORDER_COLOR          0x1004
+#define GR_GL_TEXTURE_WIDTH                 0x1000
+#define GR_GL_TEXTURE_HEIGHT                0x1001
+#define GR_GL_TEXTURE_BORDER                0x1005
+#define GR_GL_TEXTURE_COMPONENTS            0x1003
+#define GR_GL_TEXTURE_RED_SIZE              0x805C
+#define GR_GL_TEXTURE_GREEN_SIZE            0x805D
+#define GR_GL_TEXTURE_BLUE_SIZE             0x805E
+#define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
+#define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
+#define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
+#define GR_GL_NEAREST_MIPMAP_NEAREST        0x2700
+#define GR_GL_NEAREST_MIPMAP_LINEAR         0x2702
+#define GR_GL_LINEAR_MIPMAP_NEAREST         0x2701
+#define GR_GL_LINEAR_MIPMAP_LINEAR          0x2703
+#define GR_GL_OBJECT_LINEAR                 0x2401
+#define GR_GL_OBJECT_PLANE                  0x2501
+#define GR_GL_EYE_LINEAR                    0x2400
+#define GR_GL_EYE_PLANE                     0x2502
+#define GR_GL_SPHERE_MAP                    0x2402
+#define GR_GL_DECAL                         0x2101
+#define GR_GL_MODULATE                      0x2100
+#define GR_GL_NEAREST                       0x2600
+#define GR_GL_REPEAT                        0x2901
+#define GR_GL_CLAMP                         0x2900
+#define GR_GL_S                             0x2000
+#define GR_GL_T                             0x2001
+#define GR_GL_R                             0x2002
+#define GR_GL_Q                             0x2003
+#define GR_GL_TEXTURE_GEN_R                 0x0C62
+#define GR_GL_TEXTURE_GEN_Q                 0x0C63
+
+/* texture_env_combine */
+#define GR_GL_COMBINE                       0x8570
+#define GR_GL_COMBINE_RGB                   0x8571
+#define GR_GL_COMBINE_ALPHA                 0x8572
+#define GR_GL_SOURCE0_RGB                   0x8580
+#define GR_GL_SOURCE1_RGB                   0x8581
+#define GR_GL_SOURCE2_RGB                   0x8582
+#define GR_GL_SOURCE0_ALPHA                 0x8588
+#define GR_GL_SOURCE1_ALPHA                 0x8589
+#define GR_GL_SOURCE2_ALPHA                 0x858A
+#define GR_GL_OPERAND0_RGB                  0x8590
+#define GR_GL_OPERAND1_RGB                  0x8591
+#define GR_GL_OPERAND2_RGB                  0x8592
+#define GR_GL_OPERAND0_ALPHA                0x8598
+#define GR_GL_OPERAND1_ALPHA                0x8599
+#define GR_GL_OPERAND2_ALPHA                0x859A
+#define GR_GL_RGB_SCALE                     0x8573
+#define GR_GL_ADD_SIGNED                    0x8574
+#define GR_GL_INTERPOLATE                   0x8575
+#define GR_GL_SUBTRACT                      0x84E7
+#define GR_GL_CONSTANT                      0x8576
+#define GR_GL_PRIMARY_COLOR                 0x8577
+#define GR_GL_PREVIOUS                      0x8578
+#define GR_GL_SRC0_RGB                      0x8580
+#define GR_GL_SRC1_RGB                      0x8581
+#define GR_GL_SRC2_RGB                      0x8582
+#define GR_GL_SRC0_ALPHA                    0x8588
+#define GR_GL_SRC1_ALPHA                    0x8589
+#define GR_GL_SRC2_ALPHA                    0x858A
+
+/* Uniform Types */
+#define GR_GL_FLOAT_VEC2                     0x8B50
+#define GR_GL_FLOAT_VEC3                     0x8B51
+#define GR_GL_FLOAT_VEC4                     0x8B52
+#define GR_GL_INT_VEC2                       0x8B53
+#define GR_GL_INT_VEC3                       0x8B54
+#define GR_GL_INT_VEC4                       0x8B55
+#define GR_GL_BOOL                           0x8B56
+#define GR_GL_BOOL_VEC2                      0x8B57
+#define GR_GL_BOOL_VEC3                      0x8B58
+#define GR_GL_BOOL_VEC4                      0x8B59
+#define GR_GL_FLOAT_MAT2                     0x8B5A
+#define GR_GL_FLOAT_MAT3                     0x8B5B
+#define GR_GL_FLOAT_MAT4                     0x8B5C
+#define GR_GL_SAMPLER_2D                     0x8B5E
+#define GR_GL_SAMPLER_CUBE                   0x8B60
+
+/* Vertex Arrays */
+#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
+#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
+#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
+#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
+#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
+#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
+#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GR_GL_VERTEX_ARRAY                       0x8074
+#define GR_GL_NORMAL_ARRAY                       0x8075
+#define GR_GL_COLOR_ARRAY                        0x8076
+#define GR_GL_INDEX_ARRAY                        0x8077
+#define GR_GL_TEXTURE_COORD_ARRAY                0x8078
+#define GR_GL_EDGE_FLAG_ARRAY                    0x8079
+#define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
+#define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
+#define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
+#define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
+#define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
+#define GR_GL_COLOR_ARRAY_SIZE                   0x8081
+#define GR_GL_COLOR_ARRAY_TYPE                   0x8082
+#define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
+#define GR_GL_INDEX_ARRAY_TYPE                   0x8085
+#define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
+#define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
+#define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
+#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
+#define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
+#define GR_GL_VERTEX_ARRAY_POINTER               0x808E
+#define GR_GL_NORMAL_ARRAY_POINTER               0x808F
+#define GR_GL_COLOR_ARRAY_POINTER                0x8090
+#define GR_GL_INDEX_ARRAY_POINTER                0x8091
+#define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
+#define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
+#define GR_GL_V2F                                0x2A20
+#define GR_GL_V3F                                0x2A21
+#define GR_GL_C4UB_V2F                           0x2A22
+#define GR_GL_C4UB_V3F                           0x2A23
+#define GR_GL_C3F_V3F                            0x2A24
+#define GR_GL_N3F_V3F                            0x2A25
+#define GR_GL_C4F_N3F_V3F                        0x2A26
+#define GR_GL_T2F_V3F                            0x2A27
+#define GR_GL_T4F_V4F                            0x2A28
+#define GR_GL_T2F_C4UB_V3F                       0x2A29
+#define GR_GL_T2F_C3F_V3F                        0x2A2A
+#define GR_GL_T2F_N3F_V3F                        0x2A2B
+#define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
+#define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
+
+/* Read Format */
+#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
+#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GR_GL_COMPILE_STATUS                 0x8B81
+#define GR_GL_INFO_LOG_LENGTH                0x8B84
+#define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GR_GL_SHADER_COMPILER                0x8DFA
+
+/* Shader Binary */
+#define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
+#define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GR_GL_LOW_FLOAT                      0x8DF0
+#define GR_GL_MEDIUM_FLOAT                   0x8DF1
+#define GR_GL_HIGH_FLOAT                     0x8DF2
+#define GR_GL_LOW_INT                        0x8DF3
+#define GR_GL_MEDIUM_INT                     0x8DF4
+#define GR_GL_HIGH_INT                       0x8DF5
+
+/* Framebuffer Object. */
+#define GR_GL_FRAMEBUFFER                    0x8D40
+#define GR_GL_RENDERBUFFER                   0x8D41
+
+#define GR_GL_RGBA4                          0x8056
+#define GR_GL_RGB5_A1                        0x8057
+#define GR_GL_RGB565                         0x8D62
+#define GR_GL_DEPTH_COMPONENT16              0x81A5
+#define GR_GL_STENCIL_INDEX                  0x1901
+#define GR_GL_STENCIL_INDEX8                 0x8D48
+
+#define GR_GL_RENDERBUFFER_WIDTH             0x8D42
+#define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+
+#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
+#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
+#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
+#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GR_GL_COLOR_ATTACHMENT0              0x8CE0
+#define GR_GL_DEPTH_ATTACHMENT               0x8D00
+#define GR_GL_STENCIL_ATTACHMENT             0x8D20
+
+#define GR_GL_NONE                           0
+
+#define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
+#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
+#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
+#define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
+
+#define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GR_GL_RENDERBUFFER_BINDING           0x8CA7
+#define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
+
+#define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+
+#endif
\ No newline at end of file