| |
| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef GLWindowContext_DEFINED |
| #define GLWindowContext_DEFINED |
| |
| |
| #include "include/gpu/gl/GrGLInterface.h" |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSurface.h" |
| |
| #include "tools/sk_app/WindowContext.h" |
| |
| namespace sk_app { |
| |
| class GLWindowContext : public WindowContext { |
| public: |
| sk_sp<SkSurface> getBackbufferSurface() override; |
| |
| bool isValid() override { return SkToBool(fBackendContext.get()); } |
| |
| void resize(int w, int h) override; |
| void swapBuffers() override; |
| |
| void setDisplayParams(const DisplayParams& params) override; |
| |
| protected: |
| GLWindowContext(const DisplayParams&); |
| // This should be called by subclass constructor. It is also called when window/display |
| // parameters change. This will in turn call onInitializeContext(). |
| void initializeContext(); |
| virtual sk_sp<const GrGLInterface> onInitializeContext() = 0; |
| |
| // This should be called by subclass destructor. It is also called when window/display |
| // parameters change prior to initializing a new GL context. This will in turn call |
| // onDestroyContext(). |
| void destroyContext(); |
| virtual void onDestroyContext() = 0; |
| |
| virtual void onSwapBuffers() = 0; |
| |
| sk_sp<const GrGLInterface> fBackendContext; |
| sk_sp<SkSurface> fSurface; |
| }; |
| |
| } // namespace sk_app |
| |
| #endif |