Fix up names from RenderTargetContext to SurfaceDrawContext.

RenderTargetContext was renamed several months ago; this CL just fixes
up a few related names which hadn't yet updated yet.

Change-Id: I59a6ea92fc5d309a9b45a83e3aca6e49cb8d662e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415745
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ops/GrDashLinePathRenderer.cpp b/src/gpu/ops/GrDashLinePathRenderer.cpp
index a33f2ec..dfa2967 100644
--- a/src/gpu/ops/GrDashLinePathRenderer.cpp
+++ b/src/gpu/ops/GrDashLinePathRenderer.cpp
@@ -29,7 +29,7 @@
 }
 
 bool GrDashLinePathRenderer::onDrawPath(const DrawPathArgs& args) {
-    GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(),
+    GR_AUDIT_TRAIL_AUTO_FRAME(args.fSurfaceDrawContext->auditTrail(),
                               "GrDashLinePathRenderer::onDrawPath");
     GrDashOp::AAMode aaMode;
     switch (args.fAAType) {
@@ -37,7 +37,7 @@
             aaMode = GrDashOp::AAMode::kNone;
             break;
         case GrAAType::kMSAA:
-            if (args.fRenderTargetContext->canUseDynamicMSAA()) {
+            if (args.fSurfaceDrawContext->canUseDynamicMSAA()) {
                 // In DMSAA we avoid using MSAA, in order to reduce the number of MSAA triggers.
                 aaMode = GrDashOp::AAMode::kCoverage;
             } else {
@@ -59,6 +59,6 @@
     if (!op) {
         return false;
     }
-    args.fRenderTargetContext->addDrawOp(args.fClip, std::move(op));
+    args.fSurfaceDrawContext->addDrawOp(args.fClip, std::move(op));
     return true;
 }