Fix up names from RenderTargetContext to SurfaceDrawContext.

RenderTargetContext was renamed several months ago; this CL just fixes
up a few related names which hadn't yet updated yet.

Change-Id: I59a6ea92fc5d309a9b45a83e3aca6e49cb8d662e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415745
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ops/GrDefaultPathRenderer.cpp b/src/gpu/ops/GrDefaultPathRenderer.cpp
index 088d345..ae5b270 100644
--- a/src/gpu/ops/GrDefaultPathRenderer.cpp
+++ b/src/gpu/ops/GrDefaultPathRenderer.cpp
@@ -716,17 +716,17 @@
 }
 
 bool GrDefaultPathRenderer::onDrawPath(const DrawPathArgs& args) {
-    GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(),
+    GR_AUDIT_TRAIL_AUTO_FRAME(args.fSurfaceDrawContext->auditTrail(),
                               "GrDefaultPathRenderer::onDrawPath");
     GrAAType aaType = (GrAAType::kNone != args.fAAType) ? GrAAType::kMSAA : GrAAType::kNone;
 
     return this->internalDrawPath(
-            args.fRenderTargetContext, std::move(args.fPaint), aaType, *args.fUserStencilSettings,
+            args.fSurfaceDrawContext, std::move(args.fPaint), aaType, *args.fUserStencilSettings,
             args.fClip, *args.fViewMatrix, *args.fShape, false);
 }
 
 void GrDefaultPathRenderer::onStencilPath(const StencilPathArgs& args) {
-    GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(),
+    GR_AUDIT_TRAIL_AUTO_FRAME(args.fSurfaceDrawContext->auditTrail(),
                               "GrDefaultPathRenderer::onStencilPath");
     SkASSERT(!args.fShape->inverseFilled());
 
@@ -736,7 +736,7 @@
     auto aaType = (GrAA::kYes == args.fDoStencilMSAA) ? GrAAType::kMSAA : GrAAType::kNone;
 
     this->internalDrawPath(
-            args.fRenderTargetContext, std::move(paint), aaType, GrUserStencilSettings::kUnused,
+            args.fSurfaceDrawContext, std::move(paint), aaType, GrUserStencilSettings::kUnused,
             args.fClip, *args.fViewMatrix, *args.fShape, true);
 }