Use enum to track MipMapsStatus throughout Texture creation

Bug: skia:
Change-Id: I1de1105d74b45f7b02ff52e6b8333801d98ef1ce
Reviewed-on: https://skia-review.googlesource.com/58501
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/gl/GrGLTextureRenderTarget.cpp b/src/gpu/gl/GrGLTextureRenderTarget.cpp
index b60d3c9..c5a75be 100644
--- a/src/gpu/gl/GrGLTextureRenderTarget.cpp
+++ b/src/gpu/gl/GrGLTextureRenderTarget.cpp
@@ -17,10 +17,9 @@
                                                  const GrSurfaceDesc& desc,
                                                  const GrGLTexture::IDDesc& texIDDesc,
                                                  const GrGLRenderTarget::IDDesc& rtIDDesc,
-                                                 bool mipsAllocated,
-                                                 bool wasFullMipMapDataProvided)
+                                                 GrMipMapsStatus mipMapsStatus)
         : GrSurface(gpu, desc)
-        , GrGLTexture(gpu, desc, texIDDesc, mipsAllocated, wasFullMipMapDataProvided)
+        , GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus)
         , GrGLRenderTarget(gpu, desc, rtIDDesc) {
     this->registerWithCache(budgeted);
 }
@@ -30,7 +29,7 @@
                                                  const GrGLTexture::IDDesc& texIDDesc,
                                                  const GrGLRenderTarget::IDDesc& rtIDDesc)
         : GrSurface(gpu, desc)
-        , GrGLTexture(gpu, desc, texIDDesc, false, false)
+        , GrGLTexture(gpu, desc, texIDDesc, GrMipMapsStatus::kNotAllocated)
         , GrGLRenderTarget(gpu, desc, rtIDDesc) {
     this->registerWithCacheWrapped();
 }