Remove GrGLSLSampler type and subclasses
GrGLSLUniformManager and GrGLSLProgramDataManager subclasses handle sampler variation across GPU backends.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5002
Change-Id: I968b006bab978c2fa209d1f7eda710c298d1212f
Reviewed-on: https://skia-review.googlesource.com/5002
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 27361e7..1f2e1c8 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -31,7 +31,7 @@
const BuiltinUniformHandles& builtinUniforms,
GrGLuint programID,
const UniformInfoArray& uniforms,
- const SkTArray<GrGLSampler>& samplers,
+ const UniformInfoArray& samplers,
const VaryingInfoArray& pathProcVaryings,
GrGLSLPrimitiveProcessor* geometryProcessor,
GrGLSLXferProcessor* xferProcessor,