commit | 10273c1d5fe18f41a62c5ff4faf8bbdb5d5656cc | [log] [tgz] |
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author | Brian Salomon <bsalomon@google.com> | Tue Dec 04 12:34:41 2018 -0500 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Wed Dec 05 20:08:06 2018 +0000 |
tree | e109ade5fe695e5159338978806d5cb6c3f060c5 | |
parent | 8f916b3a91a5ee9809d96e35da71c4520c4130ae [diff] |
Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures. We used to unnormalize them in the shader via SkSL. This allows us to support GL_TEXTURE_RECTANGLE without having textureSize() available in GLSL. Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea Reviewed-on: https://skia-review.googlesource.com/c/174068 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>