Revert of Make the Sk GL context class an abstract base class (patchset #4 id:60001 of https://codereview.chromium.org/630843002/)

Reason for revert:
nanobech failing on Android

Original issue's description:
> Make the Sk GL context class an abstract base class
>
> Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
> it depended on ifdefs to implement the platform dependent polymorphism.  Move
> the logic to subclasses of the various platform implementations.
>
> This a step to enable Skia embedders to compile dm and bench_pictures. The
> concrete goal is to support running these test apps with Chromium command buffer.
>
> With this change, Chromium can implement its own version of SkGLNativeContext
> that uses command buffer, and host the implementation in its own repository.
>
> Implements the above by renaming the SkGLContextHelper to SkGLContext and
> removing the unneeded SkGLNativeContext. Also removes
> SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
> no use in Skia code, and no tests.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8

TBR=kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992

Review URL: https://codereview.chromium.org/639793002
diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContextHelper.cpp
similarity index 95%
rename from src/gpu/gl/SkGLContext.cpp
rename to src/gpu/gl/SkGLContextHelper.cpp
index 92f65cd..03b70c3 100644
--- a/src/gpu/gl/SkGLContext.cpp
+++ b/src/gpu/gl/SkGLContextHelper.cpp
@@ -5,17 +5,17 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#include "gl/SkGLContext.h"
+#include "gl/SkGLContextHelper.h"
 #include "GrGLUtil.h"
 
-SkGLContext::SkGLContext()
+SkGLContextHelper::SkGLContextHelper()
     : fFBO(0)
     , fColorBufferID(0)
     , fDepthStencilBufferID(0)
     , fGL(NULL) {
 }
 
-SkGLContext::~SkGLContext() {
+SkGLContextHelper::~SkGLContextHelper() {
 
     if (fGL) {
         // TODO: determine why DeleteFramebuffers is generating a GL error in tests
@@ -27,7 +27,7 @@
     SkSafeUnref(fGL);
 }
 
-bool SkGLContext::init(GrGLStandard forcedGpuAPI, int width,
+bool SkGLContextHelper::init(GrGLStandard forcedGpuAPI, int width,
                              int height) {
     if (fGL) {
         fGL->unref();
@@ -135,7 +135,7 @@
     return false;
 }
 
-void SkGLContext::testAbandon() {
+void SkGLContextHelper::testAbandon() {
     if (fGL) {
         fGL->abandon();
     }
diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp
index 4914ba5..81fcceb 100644
--- a/src/gpu/gl/angle/SkANGLEGLContext.cpp
+++ b/src/gpu/gl/angle/SkANGLEGLContext.cpp
@@ -8,6 +8,21 @@
 
 #include "gl/SkANGLEGLContext.h"
 
+SkANGLEGLContext::AutoContextRestore::AutoContextRestore() {
+    fOldEGLContext = eglGetCurrentContext();
+    fOldDisplay = eglGetCurrentDisplay();
+    fOldSurface = eglGetCurrentSurface(EGL_DRAW);
+
+}
+
+SkANGLEGLContext::AutoContextRestore::~AutoContextRestore() {
+    if (fOldDisplay) {
+        eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
+    }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
 SkANGLEGLContext::SkANGLEGLContext()
     : fContext(EGL_NO_CONTEXT)
     , fDisplay(EGL_NO_DISPLAY)
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index 287a43f..4bd8f99 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -819,7 +819,7 @@
     //      The solution to this is probably to alter SkDebugGlContext's
     //      "makeCurrent" method to make a call like "makeCurrent(this)" to
     //      the debug GL interface (assuming that the application will create
-    //      multiple SkGLContext's) to let it switch between the active
+    //      multiple SkGLContextHelper's) to let it switch between the active
     //      context. Everything in the GrDebugGL object would then need to be
     //      moved to a GrContextObj and the GrDebugGL object would just switch
     //      between them. Note that this approach would also require that
diff --git a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp b/src/gpu/gl/egl/SkNativeGLContext_egl.cpp
similarity index 83%
rename from src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
rename to src/gpu/gl/egl/SkNativeGLContext_egl.cpp
index dac2d11..d4d7219 100644
--- a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
+++ b/src/gpu/gl/egl/SkNativeGLContext_egl.cpp
@@ -5,42 +5,34 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#include "gl/SkGLContext.h"
+#include "gl/SkNativeGLContext.h"
 
-#include <GLES2/gl2.h>
-#include <EGL/egl.h>
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
+    fOldEGLContext = eglGetCurrentContext();
+    fOldDisplay = eglGetCurrentDisplay();
+    fOldSurface = eglGetCurrentSurface(EGL_DRAW);
 
-namespace {
+}
 
-class EGLGLContext : public SkGLContext  {
-public:
-    EGLGLContext();
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
+    if (fOldDisplay) {
+        eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
+    }
+}
 
-    virtual ~EGLGLContext();
+///////////////////////////////////////////////////////////////////////////////
 
-    virtual void makeCurrent() const SK_OVERRIDE;
-    virtual void swapBuffers() const SK_OVERRIDE;
-protected:
-    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
-    virtual void destroyGLContext() SK_OVERRIDE;
-
-private:
-    EGLContext fContext;
-    EGLDisplay fDisplay;
-    EGLSurface fSurface;
-};
-
-EGLGLContext::EGLGLContext()
+SkNativeGLContext::SkNativeGLContext()
     : fContext(EGL_NO_CONTEXT)
     , fDisplay(EGL_NO_DISPLAY)
     , fSurface(EGL_NO_SURFACE) {
 }
 
-EGLGLContext::~EGLGLContext() {
+SkNativeGLContext::~SkNativeGLContext() {
     this->destroyGLContext();
 }
 
-void EGLGLContext::destroyGLContext() {
+void SkNativeGLContext::destroyGLContext() {
     if (fDisplay) {
         eglMakeCurrent(fDisplay, 0, 0, 0);
 
@@ -59,7 +51,7 @@
     }
 }
 
-const GrGLInterface* EGLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
     static const EGLint kEGLContextAttribsForOpenGL[] = {
         EGL_NONE
     };
@@ -177,21 +169,14 @@
     return interface;
 }
 
-void EGLGLContext::makeCurrent() const {
+void SkNativeGLContext::makeCurrent() const {
     if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
         SkDebugf("Could not set the context.\n");
     }
 }
 
-void EGLGLContext::swapBuffers() const {
+void SkNativeGLContext::swapBuffers() const {
     if (!eglSwapBuffers(fDisplay, fSurface)) {
         SkDebugf("Could not complete eglSwapBuffers.\n");
     }
 }
-
-} // anonymous namespace
-
-SkGLContext* CreatePlatformGLContext() {
-    return SkNEW(EGLGLContext);
-}
-
diff --git a/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp b/src/gpu/gl/glx/SkNativeGLContext_glx.cpp
similarity index 87%
rename from src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp
rename to src/gpu/gl/glx/SkNativeGLContext_glx.cpp
index 794cdb6..bd130b5 100644
--- a/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp
+++ b/src/gpu/gl/glx/SkNativeGLContext_glx.cpp
@@ -5,38 +5,25 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#include "gl/SkGLContext.h"
+#include "gl/SkNativeGLContext.h"
 
-#include <X11/Xlib.h>
-#include <GL/glx.h>
 #include <GL/glu.h>
 
-namespace {
-
 /* Note: Skia requires glx 1.3 or newer */
 
-/* This struct is taken from a mesa demo.  Please update as required */
-static const struct { int major, minor; } gl_versions[] = {
-   {1, 0},
-   {1, 1},
-   {1, 2},
-   {1, 3},
-   {1, 4},
-   {1, 5},
-   {2, 0},
-   {2, 1},
-   {3, 0},
-   {3, 1},
-   {3, 2},
-   {3, 3},
-   {4, 0},
-   {4, 1},
-   {4, 2},
-   {4, 3},
-   {4, 4},
-   {0, 0} /* end of list */
-};
-#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
+    fOldGLXContext = glXGetCurrentContext();
+    fOldDisplay = glXGetCurrentDisplay();
+    fOldDrawable = glXGetCurrentDrawable();
+}
+
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
+    if (fOldDisplay) {
+        glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext);
+    }
+}
+
+///////////////////////////////////////////////////////////////////////////////
 
 static bool ctxErrorOccurred = false;
 static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
@@ -44,37 +31,18 @@
     return 0;
 }
 
-class GLXGLContext : public SkGLContext {
-public:
-    GLXGLContext();
-
-    virtual ~GLXGLContext();
-
-    virtual void makeCurrent() const SK_OVERRIDE;
-    virtual void swapBuffers() const SK_OVERRIDE;
-protected:
-    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
-    virtual void destroyGLContext() SK_OVERRIDE;
-
-private:
-    GLXContext fContext;
-    Display* fDisplay;
-    Pixmap fPixmap;
-    GLXPixmap fGlxPixmap;
-};
-
-GLXGLContext::GLXGLContext()
+SkNativeGLContext::SkNativeGLContext()
     : fContext(NULL)
     , fDisplay(NULL)
     , fPixmap(0)
     , fGlxPixmap(0) {
 }
 
-GLXGLContext::~GLXGLContext() {
+SkNativeGLContext::~SkNativeGLContext() {
     this->destroyGLContext();
 }
 
-void GLXGLContext::destroyGLContext() {
+void SkNativeGLContext::destroyGLContext() {
     if (fDisplay) {
         glXMakeCurrent(fDisplay, 0, 0);
 
@@ -98,7 +66,7 @@
     }
 }
 
-const GrGLInterface* GLXGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
     fDisplay = XOpenDisplay(0);
 
     if (!fDisplay) {
@@ -309,18 +277,12 @@
     return interface;
 }
 
-void GLXGLContext::makeCurrent() const {
+void SkNativeGLContext::makeCurrent() const {
     if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
         SkDebugf("Could not set the context.\n");
     }
 }
 
-void GLXGLContext::swapBuffers() const {
+void SkNativeGLContext::swapBuffers() const {
     glXSwapBuffers(fDisplay, fGlxPixmap);
 }
-
-} // anonymous namespace
-
-SkGLContext* SkCreatePlatformGLContext() {
-    return SkNEW(GLXGLContext);
-}
diff --git a/src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm b/src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm
deleted file mode 100644
index ce44dd3..0000000
--- a/src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm
+++ /dev/null
@@ -1,81 +0,0 @@
-
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/SkGLContext.h"
-#import <OpenGLES/EAGL.h>
-
-#define EAGLCTX ((EAGLContext*)(fEAGLContext))
-
-namespace {
-
-class IOSNativeGLContext : public SkNativeGLContext {
-public:
-    IOSNativeGLContext();
-
-    virtual ~IOSNativeGLContext();
-
-    virtual void makeCurrent() const SK_OVERRIDE;
-    virtual void swapBuffers() const SK_OVERRIDE;
-protected:
-    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
-    virtual void destroyGLContext() SK_OVERRIDE;
-
-private:
-    void* fEAGLContext;
-};
-
-IOSNativeGLContext::IOSNativeGLContext()
-    : fEAGLContext(NULL) {
-}
-
-IOSNativeGLContext::~IOSNativeGLContext() {
-    this->destroyGLContext();
-}
-
-void IOSNativeGLContext::destroyGLContext() {
-    if (fEAGLContext) {
-        if ([EAGLContext currentContext] == EAGLCTX) {
-            [EAGLContext setCurrentContext:nil];
-        }
-        [EAGLCTX release];
-        fEAGLContext = NULL;
-    }
-}
-
-const GrGLInterface* IOSNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
-    if (kGL_GrGLStandard == forcedGpuAPI) {
-        return NULL;
-    }
-
-    fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
-    [EAGLContext setCurrentContext:EAGLCTX];
-    
-    const GrGLInterface* interface = GrGLCreateNativeInterface();
-    if (!interface) {
-        SkDebugf("Failed to create gl interface");
-        this->destroyGLContext();
-        return NULL;
-    }
-    return interface;
-}
-
-void IOSNativeGLContext::makeCurrent() const {
-    if (![EAGLContext setCurrentContext:EAGLCTX]) {
-        SkDebugf("Could not set the context.\n");
-    }
-}
-
-void IOSNativeGLContext::swapBuffers() const { }
-
-} // anonymous namespace
-
-
-SkNativeGLContext* SkCreatePlatformGLContext() {
-    return SkNEW(IOSNativeGLContext);
-}
-
diff --git a/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm b/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
new file mode 100644
index 0000000..1bdaf70
--- /dev/null
+++ b/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
@@ -0,0 +1,71 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gl/SkNativeGLContext.h"
+#import <OpenGLES/EAGL.h>
+
+#define EAGLCTX ((EAGLContext*)(fEAGLContext))
+
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
+    fEAGLContext = [EAGLContext currentContext];
+    if (EAGLCTX) {
+        [EAGLCTX retain];
+    }
+}
+
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
+    if (EAGLCTX) {
+        [EAGLContext setCurrentContext:EAGLCTX];
+        [EAGLCTX release];
+    }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkNativeGLContext::SkNativeGLContext()
+    : fEAGLContext(NULL) {
+}
+
+SkNativeGLContext::~SkNativeGLContext() {
+    this->destroyGLContext();
+}
+
+void SkNativeGLContext::destroyGLContext() {
+    if (fEAGLContext) {
+        if ([EAGLContext currentContext] == EAGLCTX) {
+            [EAGLContext setCurrentContext:nil];
+        }
+        [EAGLCTX release];
+        fEAGLContext = NULL;
+    }
+}
+
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+    if (kGL_GrGLStandard == forcedGpuAPI) {
+        return NULL;
+    }
+
+    fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
+    [EAGLContext setCurrentContext:EAGLCTX];
+    
+    const GrGLInterface* interface = GrGLCreateNativeInterface();
+    if (!interface) {
+        SkDebugf("Failed to create gl interface");
+        this->destroyGLContext();
+        return NULL;
+    }
+    return interface;
+}
+
+void SkNativeGLContext::makeCurrent() const {
+    if (![EAGLContext setCurrentContext:EAGLCTX]) {
+        SkDebugf("Could not set the context.\n");
+    }
+}
+
+void SkNativeGLContext::swapBuffers() const { }
diff --git a/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp b/src/gpu/gl/mac/SkNativeGLContext_mac.cpp
similarity index 63%
rename from src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
rename to src/gpu/gl/mac/SkNativeGLContext_mac.cpp
index 35ec276..f63471c 100644
--- a/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
+++ b/src/gpu/gl/mac/SkNativeGLContext_mac.cpp
@@ -5,43 +5,34 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#include "gl/SkGLContext.h"
+#include "gl/SkNativeGLContext.h"
 #include "AvailabilityMacros.h"
 
-#include <OpenGL/OpenGL.h>
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
+    fOldCGLContext = CGLGetCurrentContext();
+}
 
-namespace {
-class MacGLContext : public SkGLContext {
-public:
-    MacGLContext();
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
+    CGLSetCurrentContext(fOldCGLContext);
+}
 
-    virtual ~MacGLContext();
+///////////////////////////////////////////////////////////////////////////////
 
-    virtual void makeCurrent() const SK_OVERRIDE;
-    virtual void swapBuffers() const SK_OVERRIDE;
-protected:
-    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
-    virtual void destroyGLContext() SK_OVERRIDE;
-
-private:
-    CGLContextObj fContext;
-};
-
-MacGLContext::MacGLContext()
+SkNativeGLContext::SkNativeGLContext()
     : fContext(NULL) {
 }
 
-MacGLContext::~MacGLContext() {
+SkNativeGLContext::~SkNativeGLContext() {
     this->destroyGLContext();
 }
 
-void MacGLContext::destroyGLContext() {
+void SkNativeGLContext::destroyGLContext() {
     if (fContext) {
         CGLReleaseContext(fContext);
     }
 }
 
-const GrGLInterface* MacGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
     SkASSERT(NULL == fContext);
     if (kGLES_GrGLStandard == forcedGpuAPI) {
         return NULL;
@@ -84,16 +75,10 @@
     return interface;
 }
 
-void MacGLContext::makeCurrent() const {
+void SkNativeGLContext::makeCurrent() const {
     CGLSetCurrentContext(fContext);
 }
 
-void MacGLContext::swapBuffers() const {
+void SkNativeGLContext::swapBuffers() const {
     CGLFlushDrawable(fContext);
 }
-
-} // anonymous namespace
-
-SkGLContext* SkCreatePlatformGLContext() {
-    return SkNEW(MacGLContext);
-}
diff --git a/src/gpu/gl/mesa/SkMesaGLContext.cpp b/src/gpu/gl/mesa/SkMesaGLContext.cpp
index 8c339c7..31402c5 100644
--- a/src/gpu/gl/mesa/SkMesaGLContext.cpp
+++ b/src/gpu/gl/mesa/SkMesaGLContext.cpp
@@ -11,6 +11,24 @@
 #include "gl/SkMesaGLContext.h"
 #include "gl/GrGLDefines.h"
 
+SkMesaGLContext::AutoContextRestore::AutoContextRestore() {
+    fOldContext = (Context)OSMesaGetCurrentContext();
+    if (fOldContext) {
+        OSMesaGetColorBuffer((OSMesaContext)fOldContext,
+                              &fOldWidth, &fOldHeight,
+                              &fOldFormat, &fOldImage);
+    }
+}
+
+SkMesaGLContext::AutoContextRestore::~AutoContextRestore() {
+    if (fOldContext) {
+        OSMesaMakeCurrent((OSMesaContext)fOldContext, fOldImage,
+                          fOldFormat, fOldWidth, fOldHeight);
+    }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
 SkMesaGLContext::SkMesaGLContext()
     : fContext(static_cast<Context>(NULL))
     , fImage(NULL) {
diff --git a/src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp b/src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp
deleted file mode 100644
index 5e4b2e4..0000000
--- a/src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "gl/SkGLContext.h"
-
-#include <GLES2/gl2.h>
-#include <EGL/egl.h>
-
-namespace {
-class NACLGLContext : public SkGLContext  {
-public:
-    SkGLContextEGL();
-
-    virtual ~NACLGLContext();
-
-    virtual void makeCurrent() const SK_OVERRIDE;
-    virtual void swapBuffers() const SK_OVERRIDE;
-protected:
-    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
-    virtual void destroyGLContext() SK_OVERRIDE;
-
-private:
-    EGLContext fContext;
-    EGLDisplay fDisplay;
-    EGLSurface fSurface;
-};
-
-NACLGLContext::NACLGLContext()
-    : fContext(NULL)
-    , fDisplay(NULL)
-{
-}
-
-NACLGLContext::~NACLGLContext() {
-    this->destroyGLContext();
-}
-
-void NACLGLContext::destroyGLContext() {
-}
-
-const GrGLInterface* NACLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
-    return NULL;
-}
-
-void NACLGLContext::makeCurrent() const {
-}
-
-void NACLGLContext::swapBuffers() const {
-}
-
-} // anonymous namespace
-
-NACLGLContext* SkCreatePlatformGLContext() {
-    return SkNEW(NACLGLContext);
-}
-
diff --git a/src/gpu/gl/nacl/SkNativeGLContext_nacl.cpp b/src/gpu/gl/nacl/SkNativeGLContext_nacl.cpp
new file mode 100644
index 0000000..334be1d
--- /dev/null
+++ b/src/gpu/gl/nacl/SkNativeGLContext_nacl.cpp
@@ -0,0 +1,37 @@
+
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "gl/SkNativeGLContext.h"
+
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
+}
+
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
+}
+
+SkNativeGLContext::SkNativeGLContext()
+    : fContext(NULL)
+    , fDisplay(NULL)
+{
+}
+
+SkNativeGLContext::~SkNativeGLContext() {
+    this->destroyGLContext();
+}
+
+void SkNativeGLContext::destroyGLContext() {
+}
+
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+    return NULL;
+}
+
+void SkNativeGLContext::makeCurrent() const {
+}
+
+void SkNativeGLContext::swapBuffers() const {
+}
diff --git a/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp b/src/gpu/gl/win/SkNativeGLContext_win.cpp
similarity index 79%
rename from src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp
rename to src/gpu/gl/win/SkNativeGLContext_win.cpp
index d362556..ab66ba4 100644
--- a/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp
+++ b/src/gpu/gl/win/SkNativeGLContext_win.cpp
@@ -6,51 +6,36 @@
  * found in the LICENSE file.
  */
 
-#include "gl/SkGLContext.h"
-
-#include <windows.h>
-#include <GL/GL.h>
-#include "SkWGL.h"
+#include "gl/SkNativeGLContext.h"
 
 #define WIN32_LEAN_AND_MEAN
 #include <windows.h>
 
-namespace {
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
+    fOldHGLRC = wglGetCurrentContext();
+    fOldHDC = wglGetCurrentDC();
+}
 
-class WinGLContext : public SkGLContext {
-public:
-    WinGLContext();
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
+    wglMakeCurrent(fOldHDC, fOldHGLRC);
+}
 
-    virtual ~WinGLContext();
+///////////////////////////////////////////////////////////////////////////////
 
-    virtual void makeCurrent() const SK_OVERRIDE;
-    virtual void swapBuffers() const SK_OVERRIDE;
-protected:
-    virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
-    virtual void destroyGLContext() SK_OVERRIDE;
+ATOM SkNativeGLContext::gWC = 0;
 
-private:
-    HWND fWindow;
-    HDC fDeviceContext;
-    HGLRC fGlRenderContext;
-    static ATOM gWC;
-    SkWGLPbufferContext* fPbufferContext;
-};
-
-ATOM WinGLContext::gWC = 0;
-
-WinGLContext::WinGLContext()
+SkNativeGLContext::SkNativeGLContext()
     : fWindow(NULL)
     , fDeviceContext(NULL)
     , fGlRenderContext(0)
     , fPbufferContext(NULL) {
 }
 
-WinGLContext::~WinGLContext() {
+SkNativeGLContext::~SkNativeGLContext() {
     this->destroyGLContext();
 }
 
-void WinGLContext::destroyGLContext() {
+void SkNativeGLContext::destroyGLContext() {
     SkSafeSetNull(fPbufferContext);
     if (fGlRenderContext) {
         wglDeleteContext(fGlRenderContext);
@@ -66,7 +51,7 @@
     }
 }
 
-const GrGLInterface* WinGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
     HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
 
     if (!gWC) {
@@ -149,7 +134,7 @@
     return interface;
 }
 
-void WinGLContext::makeCurrent() const {
+void SkNativeGLContext::makeCurrent() const {
     HDC dc;
     HGLRC glrc;
 
@@ -166,7 +151,7 @@
     }
 }
 
-void WinGLContext::swapBuffers() const {
+void SkNativeGLContext::swapBuffers() const {
     HDC dc;
 
     if (NULL == fPbufferContext) {
@@ -178,10 +163,3 @@
         SkDebugf("Could not complete SwapBuffers.\n");
     }
 }
-
-} // anonymous namespace
-
-SkGLContext* SkCreatePlatformGLContext() {
-    return SkNEW(WinGLContext);
-}
-