Rename GrDrawContext to GrRenderTargetContext
This is in preparation for GrTextureContext and GrSurfaceContext
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4030
Change-Id: Ie58c93052e68f3f1f5fe8d15d63760de274a6fbd
Reviewed-on: https://skia-review.googlesource.com/4030
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/gm/yuvtorgbeffect.cpp b/gm/yuvtorgbeffect.cpp
index d064cf3..71f66f0 100644
--- a/gm/yuvtorgbeffect.cpp
+++ b/gm/yuvtorgbeffect.cpp
@@ -12,7 +12,7 @@
#if SK_SUPPORT_GPU
#include "GrContext.h"
-#include "GrDrawContextPriv.h"
+#include "GrRenderTargetContextPriv.h"
#include "SkBitmap.h"
#include "SkGr.h"
#include "SkGradientShader.h"
@@ -68,8 +68,9 @@
}
void onDraw(SkCanvas* canvas) override {
- GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext();
- if (!drawContext) {
+ GrRenderTargetContext* renderTargetContext =
+ canvas->internal_private_accessTopLayerRenderTargetContext();
+ if (!renderTargetContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
@@ -124,7 +125,8 @@
SkAutoTUnref<GrDrawBatch> batch(
GrRectBatchFactory::CreateNonAAFill(GrColor_WHITE, viewMatrix,
renderRect, nullptr, nullptr));
- drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch);
+ renderTargetContext->renderTargetContextPriv().testingOnly_drawBatch(grPaint,
+ batch);
}
x += renderRect.width() + kTestPad;
}
@@ -188,8 +190,9 @@
}
void onDraw(SkCanvas* canvas) override {
- GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext();
- if (!drawContext) {
+ GrRenderTargetContext* renderTargetContext =
+ canvas->internal_private_accessTopLayerRenderTargetContext();
+ if (!renderTargetContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
@@ -235,7 +238,8 @@
grPaint.addColorFragmentProcessor(fp);
SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(
GrColor_WHITE, viewMatrix, renderRect, nullptr, nullptr));
- drawContext->drawContextPriv().testingOnly_drawBatch(grPaint, batch);
+ renderTargetContext->renderTargetContextPriv().testingOnly_drawBatch(grPaint,
+ batch);
}
}
}