Remove SkMaxScalar and SkMinScalar
Use std::max and std::min instead
Change-Id: Icf3796609e5cb511687fb50bd31229ae4b6b9b39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268841
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/shaders/SkPictureShader.cpp b/src/shaders/SkPictureShader.cpp
index fc99118..8b5f017 100644
--- a/src/shaders/SkPictureShader.cpp
+++ b/src/shaders/SkPictureShader.cpp
@@ -221,7 +221,7 @@
// Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
if (maxTextureSize) {
if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
- SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height());
+ SkScalar downScale = maxTextureSize / std::max(scaledSize.width(), scaledSize.height());
scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale),
SkScalarFloorToScalar(scaledSize.height() * downScale));
}