Add a basic constructor to GrPipeline
Adds a simple constructor for when we just need to set up basic
internal rendering.
BUG=skia:
Change-Id: Ib046c62e9a759aa7d0a3345e16ccf6e6af9342ea
Reviewed-on: https://skia-review.googlesource.com/8121
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
index 8289561..73c6ef4 100644
--- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp
+++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
@@ -900,6 +900,11 @@
return new PorterDuffXferProcessor(blendFormula);
}
+sk_sp<GrXferProcessor> GrPorterDuffXPFactory::CreateNoCoverageXP(SkBlendMode blendmode) {
+ BlendFormula formula = get_blend_formula(false, false, false, blendmode);
+ return sk_make_sp<PorterDuffXferProcessor>(formula);
+}
+
bool GrPorterDuffXPFactory::SrcOverWillNeedDstTexture(const GrCaps& caps,
const GrPipelineAnalysis& analysis) {
if (caps.shaderCaps()->dstReadInShaderSupport() ||