Change SampleMatrix to SampleUsage

It now tracks all sample calls of a child (matrix, explicit coords,
pass through). There is now just one registerChild() call, and the
sampling pattern of that child is fully determined by the SampleUsage
parameter.

Change-Id: Iaadcd325fca64a59f24192aadd06923c66362181
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299875
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.cpp b/src/gpu/glsl/GrGLSLUniformHandler.cpp
index 0d7a299..0ceb883 100644
--- a/src/gpu/glsl/GrGLSLUniformHandler.cpp
+++ b/src/gpu/glsl/GrGLSLUniformHandler.cpp
@@ -31,7 +31,7 @@
         }
     }
     // Uniform not found; it's better to return a void variable than to assert because sample
-    // matrices that are const/uniform are treated the same for most of the code. When the sample
+    // matrices that are uniform are treated the same for most of the code. When the sample
     // matrix expression can't be found as a uniform, we can infer it's a constant.
     return GrShaderVar();
 }