added SkSL saturate() function

Bug: skia:8220
Change-Id: Ib2e58ac77345a2aa53302c6c1484d52533556f93
Reviewed-on: https://skia-review.googlesource.com/145371
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index d68b1bf..e6d6413 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -175,7 +175,7 @@
                                      func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
             fragBuilder->codeAppendf("%s = %s / %s;",
                                      edgeAlpha.c_str(), func.c_str(), gFM.c_str());
-            fragBuilder->codeAppendf("%s = clamp(0.5 - %s, 0.0, 1.0);",
+            fragBuilder->codeAppendf("%s = saturate(0.5 - %s);",
                                      edgeAlpha.c_str(), edgeAlpha.c_str());
             // Add line below for smooth cubic ramp
             // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
@@ -380,7 +380,7 @@
             fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
                                      v.fsIn(), v.fsIn(), v.fsIn());
             fragBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
-            fragBuilder->codeAppend("edgeAlpha = clamp(0.5 - edgeAlpha, 0.0, 1.0);");
+            fragBuilder->codeAppend("edgeAlpha = saturate(0.5 - edgeAlpha);");
             // Add line below for smooth cubic ramp
             // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
             break;
@@ -615,7 +615,7 @@
                                      v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
             fragBuilder->codeAppendf("%s = %s * inversesqrt(dot(%s, %s));",
                                      edgeAlpha.c_str(), func.c_str(), gF.c_str(), gF.c_str());
-            fragBuilder->codeAppendf("%s = clamp(0.5 - %s, 0.0, 1.0);",
+            fragBuilder->codeAppendf("%s = saturate(0.5 - %s);",
                                      edgeAlpha.c_str(), edgeAlpha.c_str());
             // Add line below for smooth cubic ramp
             // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",