Remove assertion in debug GL impl that stencil buffers are deleted after FBOs to which they are bound.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://chromiumcodereview.appspot.com/15894024

git-svn-id: http://skia.googlecode.com/svn/trunk@9419 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index 4162331..0666fdd 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -368,7 +368,9 @@
          // bound frame buffer
          GrAlwaysAssert(!buffer->getColorBound());
          GrAlwaysAssert(!buffer->getDepthBound());
-         GrAlwaysAssert(!buffer->getStencilBound());
+         // However, at GrContext destroy time we release all GrRsources and so stencil buffers
+         // may get deleted before FBOs that refer to them.
+         //GrAlwaysAssert(!buffer->getStencilBound());
 
          GrAlwaysAssert(!buffer->getDeleted());
          buffer->deleteAction();