Replace GrDrawState::AutoDeviceCoordDraw with GrDrawState::AutoViewMatrixRestore::setIdentity(). s
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/15780002
git-svn-id: http://skia.googlecode.com/svn/trunk@9331 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index e76f0c8..77980e4 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -602,23 +602,21 @@
return true;
}
- GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kPreserve_ASRInit);
- GrDrawState* drawState = target->drawState();
-
- GrDrawState::AutoDeviceCoordDraw adcd(drawState);
- if (!adcd.succeeded()) {
+ SkMatrix viewMatrix = target->getDrawState().getViewMatrix();
+ GrDrawTarget::AutoStateRestore asr;
+ if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
return false;
}
- const SkMatrix* vm = &adcd.getOriginalMatrix();
+ GrDrawState* drawState = target->drawState();
// We use the fact that SkPath::transform path does subdivision based on
// perspective. Otherwise, we apply the view matrix when copying to the
// segment representation.
SkPath tmpPath;
- if (vm->hasPerspective()) {
- origPath.transform(*vm, &tmpPath);
+ if (viewMatrix.hasPerspective()) {
+ origPath.transform(viewMatrix, &tmpPath);
path = &tmpPath;
- vm = &SkMatrix::I();
+ viewMatrix = SkMatrix::I();
}
QuadVertex *verts;
@@ -633,7 +631,7 @@
SkSTArray<kPreallocSegmentCnt, Segment, true> segments;
SkPoint fanPt;
- if (!get_segments(*path, *vm, &segments, &fanPt, &vCount, &iCount)) {
+ if (!get_segments(*path, viewMatrix, &segments, &fanPt, &vCount, &iCount)) {
return false;
}
@@ -662,8 +660,8 @@
// This is valid because all the computed verts are within 1 pixel of the path control points.
SkRect devBounds;
- devBounds = origPath.getBounds();
- adcd.getOriginalMatrix().mapRect(&devBounds);
+ devBounds = path->getBounds();
+ viewMatrix.mapRect(&devBounds);
devBounds.outset(SK_Scalar1, SK_Scalar1);
// Check devBounds