renamed SkSL texture() and process() to sample()

Bug: skia:
Change-Id: I2ae0caf08f8434302cae8151ae1ea0fda8d56928
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230397
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/generated/GrMagnifierEffect.cpp b/src/gpu/effects/generated/GrMagnifierEffect.cpp
index b70c07c..05f1602 100644
--- a/src/gpu/effects/generated/GrMagnifierEffect.cpp
+++ b/src/gpu/effects/generated/GrMagnifierEffect.cpp
@@ -65,7 +65,7 @@
                 args.fUniformHandler->getUniformCStr(xInvInsetVar),
                 args.fUniformHandler->getUniformCStr(yInvInsetVar));
         fragBuilder->codeAppendf(
-                "d.y), 1.0);\n}\n%s = texture(%s, mix(coord, zoom_coord, weight)).%s;\n",
+                "d.y), 1.0);\n}\n%s = sample(%s, mix(coord, zoom_coord, weight)).%s;\n",
                 args.fOutputColor,
                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]),
                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());