renamed SkSL texture() and process() to sample()

Bug: skia:
Change-Id: I2ae0caf08f8434302cae8151ae1ea0fda8d56928
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230397
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/generated/GrRRectBlurEffect.cpp b/src/gpu/effects/generated/GrRRectBlurEffect.cpp
index 8f6c80a..88ab11a 100644
--- a/src/gpu/effects/generated/GrRRectBlurEffect.cpp
+++ b/src/gpu/effects/generated/GrRRectBlurEffect.cpp
@@ -91,7 +91,7 @@
                 "\n} else if (translatedFragPos.y >= middle.y + threshold) {\n    "
                 "translatedFragPos.y -= middle.y - 1.0;\n}\nhalf2 proxyDims = half2(2.0 * "
                 "threshold + 1.0);\nhalf2 texCoord = translatedFragPos / proxyDims;\n%s = %s * "
-                "texture(%s, float2(texCoord)).%s;\n",
+                "sample(%s, float2(texCoord)).%s;\n",
                 args.fOutputColor, args.fInputColor,
                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]),
                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());