Remove GLSL from name of functions that builds GrProcessor keys.

Bug: skia:11358
Change-Id: Ie70e45b18c12126c8e86700ad1040bc319be385a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436998
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
diff --git a/gm/dsl_processor_test.cpp b/gm/dsl_processor_test.cpp
index e384e00..fab1f0b 100644
--- a/gm/dsl_processor_test.cpp
+++ b/gm/dsl_processor_test.cpp
@@ -22,7 +22,7 @@
     }
 
     const char* name() const override { return "DSLEffect"; }
-    void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
+    void onAddToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
     bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; }
     std::unique_ptr<GrFragmentProcessor> clone() const override { return nullptr; }