Remove GLSL from name of functions that builds GrProcessor keys.

Bug: skia:11358
Change-Id: Ie70e45b18c12126c8e86700ad1040bc319be385a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436998
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
diff --git a/src/gpu/ops/GrQuadPerEdgeAA.cpp b/src/gpu/ops/GrQuadPerEdgeAA.cpp
index 0c8d482..cb3e198 100644
--- a/src/gpu/ops/GrQuadPerEdgeAA.cpp
+++ b/src/gpu/ops/GrQuadPerEdgeAA.cpp
@@ -571,7 +571,7 @@
 
     const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
 
-    void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
+    void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
         // texturing, device-dimensions are single bit flags
         b->addBool(fTexSubset.isInitialized(),    "subset");
         b->addBool(fSampler.isInitialized(),      "textured");