Remove GLSL from name of functions that builds GrProcessor keys.
Bug: skia:11358
Change-Id: Ie70e45b18c12126c8e86700ad1040bc319be385a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436998
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
diff --git a/src/gpu/ops/GrQuadPerEdgeAA.cpp b/src/gpu/ops/GrQuadPerEdgeAA.cpp
index 0c8d482..cb3e198 100644
--- a/src/gpu/ops/GrQuadPerEdgeAA.cpp
+++ b/src/gpu/ops/GrQuadPerEdgeAA.cpp
@@ -571,7 +571,7 @@
const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
- void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
+ void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
// texturing, device-dimensions are single bit flags
b->addBool(fTexSubset.isInitialized(), "subset");
b->addBool(fSampler.isInitialized(), "textured");