| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SKSL_FIELD |
| #define SKSL_FIELD |
| |
| #include "SkSLModifiers.h" |
| #include "SkSLPosition.h" |
| #include "SkSLSymbol.h" |
| #include "SkSLType.h" |
| #include "SkSLVariable.h" |
| |
| namespace SkSL { |
| |
| /** |
| * A symbol which should be interpreted as a field access. Fields are added to the symboltable |
| * whenever a bare reference to an identifier should refer to a struct field; in GLSL, this is the |
| * result of declaring anonymous interface blocks. |
| */ |
| struct Field : public Symbol { |
| Field(int offset, const Variable& owner, int fieldIndex) |
| : INHERITED(offset, kField_Kind, owner.fType.fields()[fieldIndex].fName) |
| , fOwner(owner) |
| , fFieldIndex(fieldIndex) {} |
| |
| virtual String description() const override { |
| return fOwner.description() + "." + fOwner.fType.fields()[fFieldIndex].fName; |
| } |
| |
| const Variable& fOwner; |
| const int fFieldIndex; |
| |
| typedef Symbol INHERITED; |
| }; |
| |
| } // namespace SkSL |
| |
| #endif |