FPs now use the correct builder types(just a rename)
BUG=skia:
Review URL: https://codereview.chromium.org/648463003
diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp
index 462cfec..7215aa8 100644
--- a/src/effects/SkAlphaThresholdFilter.cpp
+++ b/src/effects/SkAlphaThresholdFilter.cpp
@@ -120,7 +120,7 @@
public:
GrGLAlphaThresholdEffect(const GrBackendProcessorFactory&, const GrProcessor&);
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -143,7 +143,7 @@
: INHERITED(factory) {
}
-void GrGLAlphaThresholdEffect::emitCode(GrGLProgramBuilder* builder,
+void GrGLAlphaThresholdEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -157,7 +157,7 @@
GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, "outer_threshold");
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
SkString maskCoords2D = fsBuilder->ensureFSCoords2D(coords, 1);