FPs now use the correct builder types(just a rename)
BUG=skia:
Review URL: https://codereview.chromium.org/648463003
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index a7707da..7abde24 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -19,14 +19,14 @@
: INHERITED (factory) {
}
- virtual void emitCode(GrGLProgramBuilder* builder,
+ virtual void emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor& fp,
const GrProcessorKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) SK_OVERRIDE {
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
fsBuilder->codeAppendf("\t%s = ", outputColor);
fsBuilder->appendTextureLookupAndModulate(inputColor,
samplers[0],