Convert A8 D32 mask blitters to Sk4px

Improves the newly added bench by ~25% (hsw):

-- before --

    micros   	bench
   2298.34  	shadermaskfilter_picture_80	8888
   2339.60  	shadermaskfilter_picture_ff	8888
   2287.11  	shadermaskfilter_bitmap_80	8888
   2223.14  	shadermaskfilter_bitmap_ff	8888

-- after --

   1693.36  	shadermaskfilter_picture_80	8888
   1637.45  	shadermaskfilter_picture_ff	8888
   1691.65  	shadermaskfilter_bitmap_80	8888
   1637.70  	shadermaskfilter_bitmap_ff	8888

But: skia:7810
Change-Id: I7274b10f517551ee2c0646842f72e0372d55e509
Reviewed-on: https://skia-review.googlesource.com/121642
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
diff --git a/bench/ShaderMaskFilterBench.cpp b/bench/ShaderMaskFilterBench.cpp
new file mode 100644
index 0000000..4a2ec14
--- /dev/null
+++ b/bench/ShaderMaskFilterBench.cpp
@@ -0,0 +1,80 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Benchmark.h"
+#include "SkCanvas.h"
+#include "SkPaint.h"
+#include "SkPictureRecorder.h"
+#include "SkPictureShader.h"
+#include "SkShaderMaskFilter.h"
+#include "SkSurface.h"
+
+static sk_sp<SkShader> make_bitmap_shader() {
+    SkPaint p;
+    p.setColor(SK_ColorBLACK);
+    p.setAntiAlias(true);
+
+    auto surface = SkSurface::MakeRasterN32Premul(100, 100);
+    surface->getCanvas()->drawCircle(50, 50, 50, p);
+
+    return surface->makeImageSnapshot()->makeShader(SkShader::kRepeat_TileMode,
+                                                    SkShader::kRepeat_TileMode);
+}
+
+static sk_sp<SkShader> make_picture_shader() {
+    SkPaint p;
+    p.setColor(SK_ColorBLACK);
+    p.setAntiAlias(true);
+
+    SkPictureRecorder recorder;
+    recorder.beginRecording(100, 100)->drawCircle(50, 50, 50, p);
+
+    return SkPictureShader::Make(recorder.finishRecordingAsPicture(),
+                                 SkShader::kRepeat_TileMode,
+                                 SkShader::kRepeat_TileMode,
+                                 nullptr, nullptr);
+}
+
+class ShaderMFBench final : public Benchmark {
+
+public:
+    using ShaderMaker = sk_sp<SkShader>(*)();
+
+    ShaderMFBench(const char* nm, bool opaque, const ShaderMaker& maker) {
+        fMaskFilter = SkShaderMaskFilter::Make(maker());
+        fColor = opaque ? 0xff00ff00 : 0x8000ff00;
+        fName = SkStringPrintf("shadermaskfilter_%s_%x", nm, SkColorGetA(fColor));
+    }
+
+protected:
+    const char* onGetName() override {
+        return fName.c_str();
+    }
+
+    void onDraw(int loops, SkCanvas* canvas) override {
+        SkPaint maskPaint;
+        maskPaint.setMaskFilter(fMaskFilter);
+
+        for (int i = 0; i < loops; ++i) {
+            SkAutoCanvasRestore arc(canvas, false);
+            canvas->saveLayer(nullptr, &maskPaint);
+            canvas->drawColor(fColor);
+        }
+    }
+
+private:
+    SkString            fName;
+    sk_sp<SkMaskFilter> fMaskFilter;
+    SkColor  fColor;
+
+    using INHERITED = Benchmark;
+};
+
+DEF_BENCH( return new ShaderMFBench("bitmap" , true , make_bitmap_shader ); )
+DEF_BENCH( return new ShaderMFBench("bitmap" , false, make_bitmap_shader ); )
+DEF_BENCH( return new ShaderMFBench("picture", true , make_picture_shader); )
+DEF_BENCH( return new ShaderMFBench("picture", false, make_picture_shader); )