Tracking uniform ownership
This is a prerequisite change for the upcoming sample(child, matrix)
function. By itself, this CL doesn't really change anything; it just
adds an ownership tracking feature which sample(child, matrix) depends
on.
Change-Id: I98b12e5fb062a2535af367931e7a932ea9c63a59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281337
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 4f2070a..8761212 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -33,8 +33,8 @@
varyingHandler->emitAttributes(btgp);
const char* atlasDimensionsInvName;
- fAtlasDimensionsInvUniform = uniformHandler->addUniform(
- kVertex_GrShaderFlag, kFloat2_GrSLType, "AtlasSizeInv", &atlasDimensionsInvName);
+ fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag,
+ kFloat2_GrSLType, "AtlasSizeInv", &atlasDimensionsInvName);
GrGLSLVarying uv(kFloat2_GrSLType);
GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;