Tracking uniform ownership
This is a prerequisite change for the upcoming sample(child, matrix)
function. By itself, this CL doesn't really change anything; it just
adds an ownership tracking feature which sample(child, matrix) depends
on.
Change-Id: I98b12e5fb062a2535af367931e7a932ea9c63a59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281337
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 4872a9c..82de90e 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -41,7 +41,8 @@
const GrConvexPolyEffect& cpe = args.fFp.cast<GrConvexPolyEffect>();
const char *edgeArrayName;
- fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag,
+ fEdgeUniform = args.fUniformHandler->addUniformArray(&cpe,
+ kFragment_GrShaderFlag,
kHalf3_GrSLType,
"edges",
cpe.getEdgeCount(),