Platform/Engine -> Backend
createPlatform -> wrapBackend
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6785044
git-svn-id: http://skia.googlecode.com/svn/trunk@6123 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index df77063..5ff1b4e 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -226,8 +226,7 @@
}
SkASSERT(NULL == fCurContext);
- fCurContext = GrContext::Create(kOpenGL_Shaders_GrEngine,
- (GrPlatform3DContext) fCurIntf);
+ fCurContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
if (NULL == fCurContext || NULL == fCurIntf) {
// We need some context and interface to see results
@@ -315,7 +314,7 @@
if (fCurContext) {
win->attach(fBackend, fMSAASampleCount);
- GrPlatformRenderTargetDesc desc;
+ GrBackendRenderTargetDesc desc;
desc.fWidth = SkScalarRound(win->width());
desc.fHeight = SkScalarRound(win->height());
desc.fConfig = kSkia8888_PM_GrPixelConfig;
@@ -326,7 +325,7 @@
desc.fRenderTargetHandle = buffer;
SkSafeUnref(fCurRenderTarget);
- fCurRenderTarget = fCurContext->createPlatformRenderTarget(desc);
+ fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
}
#endif
}