support blitMask+shader natively (1.75x faster for AA, and now we can support
LCD at all with a shader.)
git-svn-id: http://skia.googlecode.com/svn/trunk@2689 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/opts/SkBlitRow_opts_none.cpp b/src/opts/SkBlitRow_opts_none.cpp
index c42ba9f..d58d2ea 100644
--- a/src/opts/SkBlitRow_opts_none.cpp
+++ b/src/opts/SkBlitRow_opts_none.cpp
@@ -26,10 +26,17 @@
return NULL;
}
+///////////////////////////////////////////////////////////////////////////////
-SkBlitMask::Proc SkBlitMask::PlatformProcs(SkBitmap::Config dstConfig,
- SkMask::Format maskFormat,
- SkColor color)
-{
+SkBlitMask::ColorProc SkBlitMask::PlatformColorProcs(SkBitmap::Config dstConfig,
+ SkMask::Format maskFormat,
+ SkColor color) {
return NULL;
}
+
+SkBlitMask::RowProc SkBlitMask::PlatformRowProcs(SkBitmap::Config dstConfig,
+ SkMask::Format maskFormat,
+ RowFlags flags) {
+ return NULL;
+}
+