Clean up test drawContext usage

The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003

Review-Url: https://codereview.chromium.org/1930623003
diff --git a/gm/convexpolyeffect.cpp b/gm/convexpolyeffect.cpp
index 0c4c94b..5b27802 100644
--- a/gm/convexpolyeffect.cpp
+++ b/gm/convexpolyeffect.cpp
@@ -153,18 +153,9 @@
     }
 
     void onDraw(SkCanvas* canvas) override {
-        GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
-        if (nullptr == rt) {
-            skiagm::GM::DrawGpuOnlyMessage(canvas);
-            return;
-        }
-        GrContext* context = rt->getContext();
-        if (nullptr == context) {
-            return;
-        }
-
-        sk_sp<GrDrawContext> drawContext(context->drawContext(sk_ref_sp(rt)));
+        GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext();
         if (!drawContext) {
+            skiagm::GM::DrawGpuOnlyMessage(canvas);
             return;
         }
 
@@ -191,7 +182,7 @@
                 pipelineBuilder.setXPFactory(
                     GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref();
                 pipelineBuilder.addCoverageFragmentProcessor(fp);
-                pipelineBuilder.setRenderTarget(rt);
+                pipelineBuilder.setRenderTarget(drawContext->accessRenderTarget());
 
                 SkAutoTUnref<GrDrawBatch> batch(new PolyBoundsBatch(p.getBounds(), 0xff000000));
 
@@ -232,7 +223,7 @@
                 pipelineBuilder.setXPFactory(
                     GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref();
                 pipelineBuilder.addCoverageFragmentProcessor(fp);
-                pipelineBuilder.setRenderTarget(rt);
+                pipelineBuilder.setRenderTarget(drawContext->accessRenderTarget());
 
                 SkAutoTUnref<GrDrawBatch> batch(new PolyBoundsBatch(rect, 0xff000000));