detach -> release
The C++ standard library uses the name "release" for the operation we call "detach".
Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).
This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002
Review URL: https://codereview.chromium.org/1809733002
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index 6d5f647..7212223 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -261,7 +261,7 @@
fCurIntf = nullptr;
SkDebugf("Failed to setup 3D");
- win->detach();
+ win->release();
}
#endif // SK_SUPPORT_GPU
// call windowSizeChanged to create the render target
@@ -283,7 +283,7 @@
SkSafeUnref(fCurRenderTarget);
fCurRenderTarget = nullptr;
#endif
- win->detach();
+ win->release();
fBackend = kNone_BackEndType;
}