detach -> release
The C++ standard library uses the name "release" for the operation we call "detach".
Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).
This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002
Review URL: https://codereview.chromium.org/1809733002
diff --git a/src/utils/win/SkDWriteFontFileStream.cpp b/src/utils/win/SkDWriteFontFileStream.cpp
index d4bf8a2..460f90e 100644
--- a/src/utils/win/SkDWriteFontFileStream.cpp
+++ b/src/utils/win/SkDWriteFontFileStream.cpp
@@ -107,7 +107,7 @@
SkDWriteFontFileStream* SkDWriteFontFileStream::fork() const {
SkAutoTDelete<SkDWriteFontFileStream> that(this->duplicate());
that->seek(fPos);
- return that.detach();
+ return that.release();
}
size_t SkDWriteFontFileStream::getLength() const {
@@ -212,7 +212,7 @@
}
*fragmentStart = streamData.get();
- *fragmentContext = streamData.detach();
+ *fragmentContext = streamData.release();
}
return S_OK;
}