detach -> release
The C++ standard library uses the name "release" for the operation we call "detach".
Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).
This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002
Review URL: https://codereview.chromium.org/1809733002
diff --git a/tools/debugger/SkDrawCommand.cpp b/tools/debugger/SkDrawCommand.cpp
index e342c44..2f5a875 100644
--- a/tools/debugger/SkDrawCommand.cpp
+++ b/tools/debugger/SkDrawCommand.cpp
@@ -769,10 +769,10 @@
const char* ctName = jsonBitmap[SKDEBUGCANVAS_ATTRIBUTE_COLOR].asCString();
SkColorType ct = colortype_from_name(ctName);
if (ct != kIndex_8_SkColorType) {
- bitmap.reset(convert_colortype(bitmap.detach(), ct));
+ bitmap.reset(convert_colortype(bitmap.release(), ct));
}
}
- return bitmap.detach();
+ return bitmap.release();
}
SkDebugf("image decode failed\n");
return nullptr;