When we create the GL context and FBO on mac for the GM test also setup the viewport and clear the stencil.
In GrGpuGL::readPixels make sure current rendertarget has been made current in GL before calling glReadPixels



git-svn-id: http://skia.googlecode.com/svn/trunk@761 2bbb7eff-a529-9590-31e7-b0007b416f81
2 files changed