Reland of "more shader-->sp conversions (patchset #5 id:80001 of https://codereview.chromium.org/1789633002/ )"

This reverts commit 9283d20afc27571f7a871d1bd1100dd5df584941.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1793303002

Review URL: https://codereview.chromium.org/1793303002
diff --git a/gm/gradient_matrix.cpp b/gm/gradient_matrix.cpp
index 8f665a1..8168918 100644
--- a/gm/gradient_matrix.cpp
+++ b/gm/gradient_matrix.cpp
@@ -61,22 +61,22 @@
 
 static const int IMAGES_X = 4;             // number of images per row
 
-static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
-    return SkGradientShader::CreateLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(gColors),
-                                          SkShader::kClamp_TileMode, 0, &localMatrix);
+static sk_sp<SkShader> make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
+    return SkGradientShader::MakeLinear(pts, gColors, nullptr, SK_ARRAY_COUNT(gColors),
+                                        SkShader::kClamp_TileMode, 0, &localMatrix);
 }
 
-static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
+static sk_sp<SkShader> make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
     SkPoint center;
     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
                SkScalarAve(pts[0].fY, pts[1].fY));
     float radius = (center - pts[0]).length();
-    return SkGradientShader::CreateRadial(center, radius, gColors, nullptr, SK_ARRAY_COUNT(gColors),
-                                          SkShader::kClamp_TileMode, 0, &localMatrix);
+    return SkGradientShader::MakeRadial(center, radius, gColors, nullptr, SK_ARRAY_COUNT(gColors),
+                                        SkShader::kClamp_TileMode, 0, &localMatrix);
 }
 
 static void draw_gradients(SkCanvas* canvas,
-                           SkShader* (*makeShader)(const SkPoint[2], const SkMatrix&),
+                           sk_sp<SkShader> (*makeShader)(const SkPoint[2], const SkMatrix&),
                            const SkPoint ptsArray[][2], int numImages) {
     // Use some nice prime numbers for the rectangle and matrix with
     // different scaling along the x and y axes (which is the bug this
@@ -97,11 +97,8 @@
             canvas->save();
         }
 
-        // Setup shader and draw.
-        SkAutoTUnref<SkShader> shader(makeShader(*ptsArray, shaderMat));
-
         SkPaint paint;
-        paint.setShader(shader);
+        paint.setShader(makeShader(*ptsArray, shaderMat));
         canvas->drawRect(rectGrad, paint);
 
         // Advance to next position.