| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // This is a GPU-backend specific test. |
| |
| #include "include/core/SkTypes.h" |
| |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/private/SkChecksum.h" |
| #include "include/utils/SkRandom.h" |
| #include "src/gpu/GrAutoLocaleSetter.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "src/gpu/GrDrawOpTest.h" |
| #include "src/gpu/GrDrawingManager.h" |
| #include "src/gpu/GrPipeline.h" |
| #include "src/gpu/GrProxyProvider.h" |
| #include "src/gpu/GrXferProcessor.h" |
| #include "src/gpu/effects/GrBlendFragmentProcessor.h" |
| #include "src/gpu/effects/GrPorterDuffXferProcessor.h" |
| #include "src/gpu/effects/generated/GrConfigConversionEffect.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/gpu/ops/GrDrawOp.h" |
| #include "tests/Test.h" |
| #include "tools/gpu/GrContextFactory.h" |
| |
| #ifdef SK_GL |
| #include "src/gpu/gl/GrGLGpu.h" |
| #endif |
| |
| /* |
| * A dummy processor which just tries to insert a massive key and verify that it can retrieve the |
| * whole thing correctly |
| */ |
| static const uint32_t kMaxKeySize = 1024; |
| |
| class GLBigKeyProcessor : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs& args) override { |
| args.fFragBuilder->codeAppendf("%s = half4(1);\n", args.fOutputColor); |
| } |
| |
| static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) { |
| for (uint32_t i = 0; i < kMaxKeySize; i++) { |
| b->add32(i); |
| } |
| } |
| |
| private: |
| using INHERITED = GrGLSLFragmentProcessor; |
| }; |
| |
| class BigKeyProcessor : public GrFragmentProcessor { |
| public: |
| static std::unique_ptr<GrFragmentProcessor> Make() { |
| return std::unique_ptr<GrFragmentProcessor>(new BigKeyProcessor); |
| } |
| |
| const char* name() const override { return "Big_Ole_Key"; } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| return new GLBigKeyProcessor; |
| } |
| |
| std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); } |
| |
| private: |
| BigKeyProcessor() : INHERITED(kBigKeyProcessor_ClassID, kNone_OptimizationFlags) { } |
| void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { |
| GLBigKeyProcessor::GenKey(*this, caps, b); |
| } |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST |
| |
| using INHERITED = GrFragmentProcessor; |
| }; |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor); |
| |
| #if GR_TEST_UTILS |
| std::unique_ptr<GrFragmentProcessor> BigKeyProcessor::TestCreate(GrProcessorTestData*) { |
| return BigKeyProcessor::Make(); |
| } |
| #endif |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| class BlockInputFragmentProcessor : public GrFragmentProcessor { |
| public: |
| static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) { |
| return std::unique_ptr<GrFragmentProcessor>(new BlockInputFragmentProcessor(std::move(fp))); |
| } |
| |
| const char* name() const override { return "Block_Input"; } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLFP; } |
| |
| std::unique_ptr<GrFragmentProcessor> clone() const override { |
| return Make(this->childProcessor(0)->clone()); |
| } |
| |
| private: |
| class GLFP : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs& args) override { |
| SkString temp = this->invokeChild(0, args); |
| args.fFragBuilder->codeAppendf("%s = %s;", args.fOutputColor, temp.c_str()); |
| } |
| |
| private: |
| using INHERITED = GrGLSLFragmentProcessor; |
| }; |
| |
| BlockInputFragmentProcessor(std::unique_ptr<GrFragmentProcessor> child) |
| : INHERITED(kBlockInputFragmentProcessor_ClassID, kNone_OptimizationFlags) { |
| this->registerChild(std::move(child)); |
| } |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {} |
| |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| |
| using INHERITED = GrFragmentProcessor; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| /* |
| * Begin test code |
| */ |
| static const int kRenderTargetHeight = 1; |
| static const int kRenderTargetWidth = 1; |
| |
| static std::unique_ptr<GrSurfaceDrawContext> random_render_target_context( |
| GrRecordingContext* rContext, |
| SkRandom* random, |
| const GrCaps* caps) { |
| GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin |
| : kBottomLeft_GrSurfaceOrigin; |
| |
| GrColorType ct = GrColorType::kRGBA_8888; |
| const GrBackendFormat format = caps->getDefaultBackendFormat(ct, GrRenderable::kYes); |
| |
| int sampleCnt = random->nextBool() ? caps->getRenderTargetSampleCount(2, format) : 1; |
| // Above could be 0 if msaa isn't supported. |
| sampleCnt = std::max(1, sampleCnt); |
| |
| return GrSurfaceDrawContext::Make( |
| rContext, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact, |
| {kRenderTargetWidth, kRenderTargetHeight}, sampleCnt, GrMipmapped::kNo, |
| GrProtected::kNo, origin); |
| } |
| |
| #if GR_TEST_UTILS |
| static void set_random_xpf(GrPaint* paint, GrProcessorTestData* d) { |
| paint->setXPFactory(GrXPFactoryTestFactory::Get(d)); |
| } |
| |
| static std::unique_ptr<GrFragmentProcessor> create_random_proc_tree(GrProcessorTestData* d, |
| int minLevels, int maxLevels) { |
| SkASSERT(1 <= minLevels); |
| SkASSERT(minLevels <= maxLevels); |
| |
| // Return a leaf node if maxLevels is 1 or if we randomly chose to terminate. |
| // If returning a leaf node, make sure that it doesn't have children (e.g. another |
| // GrComposeEffect) |
| const float terminateProbability = 0.3f; |
| if (1 == minLevels) { |
| bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability); |
| if (terminate) { |
| std::unique_ptr<GrFragmentProcessor> fp; |
| while (true) { |
| fp = GrFragmentProcessorTestFactory::Make(d); |
| if (!fp) { |
| return nullptr; |
| } |
| if (0 == fp->numNonNullChildProcessors()) { |
| break; |
| } |
| } |
| return fp; |
| } |
| } |
| // If we didn't terminate, choose either the left or right subtree to fulfill |
| // the minLevels requirement of this tree; the other child can have as few levels as it wants. |
| // Also choose a random xfer mode. |
| if (minLevels > 1) { |
| --minLevels; |
| } |
| auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1); |
| std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1)); |
| if (!minLevelsChild || !otherChild) { |
| return nullptr; |
| } |
| SkBlendMode mode = static_cast<SkBlendMode>(d->fRandom->nextRangeU(0, |
| (int)SkBlendMode::kLastMode)); |
| std::unique_ptr<GrFragmentProcessor> fp; |
| if (d->fRandom->nextF() < 0.5f) { |
| fp = GrBlendFragmentProcessor::Make(std::move(minLevelsChild), std::move(otherChild), mode); |
| SkASSERT(fp); |
| } else { |
| fp = GrBlendFragmentProcessor::Make(std::move(otherChild), std::move(minLevelsChild), mode); |
| SkASSERT(fp); |
| } |
| return fp; |
| } |
| |
| static void set_random_color_coverage_stages(GrPaint* paint, |
| GrProcessorTestData* d, |
| int maxStages, |
| int maxTreeLevels) { |
| // Randomly choose to either create a linear pipeline of procs or create one proc tree |
| const float procTreeProbability = 0.5f; |
| if (d->fRandom->nextF() < procTreeProbability) { |
| std::unique_ptr<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels)); |
| if (fp) { |
| paint->setColorFragmentProcessor(std::move(fp)); |
| } |
| } else { |
| if (maxStages >= 1) { |
| if (std::unique_ptr<GrFragmentProcessor> fp = GrFragmentProcessorTestFactory::Make(d)) { |
| paint->setColorFragmentProcessor(std::move(fp)); |
| } |
| } |
| if (maxStages >= 2) { |
| if (std::unique_ptr<GrFragmentProcessor> fp = GrFragmentProcessorTestFactory::Make(d)) { |
| paint->setCoverageFragmentProcessor(std::move(fp)); |
| } |
| } |
| } |
| } |
| |
| #endif |
| |
| #if !GR_TEST_UTILS |
| bool GrDrawingManager::ProgramUnitTest(GrDirectContext*, int) { return true; } |
| #else |
| bool GrDrawingManager::ProgramUnitTest(GrDirectContext* direct, int maxStages, int maxLevels) { |
| GrProxyProvider* proxyProvider = direct->priv().proxyProvider(); |
| const GrCaps* caps = direct->priv().caps(); |
| |
| GrProcessorTestData::ViewInfo views[2]; |
| |
| // setup dummy textures |
| GrMipmapped mipMapped = GrMipmapped(caps->mipmapSupport()); |
| { |
| static constexpr SkISize kDummyDims = {34, 18}; |
| const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kRGBA_8888, |
| GrRenderable::kYes); |
| auto proxy = proxyProvider->createProxy(format, kDummyDims, GrRenderable::kYes, 1, |
| mipMapped, SkBackingFit::kExact, SkBudgeted::kNo, |
| GrProtected::kNo, GrInternalSurfaceFlags::kNone); |
| GrSwizzle swizzle = caps->getReadSwizzle(format, GrColorType::kRGBA_8888); |
| views[0] = {{std::move(proxy), kBottomLeft_GrSurfaceOrigin, swizzle}, |
| GrColorType::kRGBA_8888, kPremul_SkAlphaType}; |
| } |
| { |
| static constexpr SkISize kDummyDims = {16, 22}; |
| const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kAlpha_8, |
| GrRenderable::kNo); |
| auto proxy = proxyProvider->createProxy(format, kDummyDims, GrRenderable::kNo, 1, mipMapped, |
| SkBackingFit::kExact, SkBudgeted::kNo, |
| GrProtected::kNo, GrInternalSurfaceFlags::kNone); |
| GrSwizzle swizzle = caps->getReadSwizzle(format, GrColorType::kAlpha_8); |
| views[1] = {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, |
| GrColorType::kAlpha_8, kPremul_SkAlphaType}; |
| } |
| |
| if (!std::get<0>(views[0]) || !std::get<0>(views[1])) { |
| SkDebugf("Could not allocate dummy textures"); |
| return false; |
| } |
| |
| SkRandom random; |
| static const int NUM_TESTS = 1024; |
| for (int t = 0; t < NUM_TESTS; t++) { |
| // setup random render target(can fail) |
| auto surfaceDrawContext = random_render_target_context(direct, &random, caps); |
| if (!surfaceDrawContext) { |
| SkDebugf("Could not allocate surfaceDrawContext"); |
| return false; |
| } |
| |
| GrPaint paint; |
| GrProcessorTestData ptd(&random, direct, /*maxTreeDepth=*/1, SK_ARRAY_COUNT(views), views); |
| set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels); |
| set_random_xpf(&paint, &ptd); |
| GrDrawRandomOp(&random, surfaceDrawContext.get(), std::move(paint)); |
| } |
| // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes) |
| direct->flush(GrFlushInfo()); |
| direct->submit(false); |
| |
| // Validate that GrFPs work correctly without an input. |
| auto surfaceDrawContext = GrSurfaceDrawContext::Make( |
| direct, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact, |
| {kRenderTargetWidth, kRenderTargetHeight}); |
| if (!surfaceDrawContext) { |
| SkDebugf("Could not allocate a surfaceDrawContext"); |
| return false; |
| } |
| |
| int fpFactoryCnt = GrFragmentProcessorTestFactory::Count(); |
| for (int i = 0; i < fpFactoryCnt; ++i) { |
| // Since FP factories internally randomize, call each 10 times. |
| for (int j = 0; j < 10; ++j) { |
| GrProcessorTestData ptd(&random, direct, /*maxTreeDepth=*/1, SK_ARRAY_COUNT(views), |
| views); |
| |
| GrPaint paint; |
| paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc)); |
| auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd); |
| auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp)); |
| paint.setColorFragmentProcessor(std::move(blockFP)); |
| GrDrawRandomOp(&random, surfaceDrawContext.get(), std::move(paint)); |
| |
| direct->flush(GrFlushInfo()); |
| direct->submit(false); |
| } |
| } |
| |
| return true; |
| } |
| #endif |
| |
| static int get_programs_max_stages(const sk_gpu_test::ContextInfo& ctxInfo) { |
| int maxStages = 6; |
| #ifdef SK_GL |
| auto context = ctxInfo.directContext(); |
| if (skiatest::IsGLContextType(ctxInfo.type())) { |
| GrGLGpu* gpu = static_cast<GrGLGpu*>(context->priv().getGpu()); |
| if (kGLES_GrGLStandard == gpu->glStandard()) { |
| // We've had issues with driver crashes and HW limits being exceeded with many effects on |
| // Android devices. We have passes on ARM devices with the default number of stages. |
| // TODO When we run ES 3.00 GLSL in more places, test again |
| #ifdef SK_BUILD_FOR_ANDROID |
| if (kARM_GrGLVendor != gpu->ctxInfo().vendor()) { |
| maxStages = 1; |
| } |
| #endif |
| // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627. |
| #ifdef SK_BUILD_FOR_IOS |
| maxStages = 3; |
| #endif |
| } |
| // On Angle D3D we will hit a limit of out variables if we use too many stages. This is |
| // particularly true on D3D9 with a low limit on varyings and the fact that every varying is |
| // packed as though it has 4 components. |
| if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType) { |
| maxStages = 2; |
| } else if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) { |
| maxStages = 3; |
| } |
| } |
| #endif |
| return maxStages; |
| } |
| |
| static int get_programs_max_levels(const sk_gpu_test::ContextInfo& ctxInfo) { |
| // A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits |
| // (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive. |
| int maxTreeLevels = 4; |
| if (skiatest::IsGLContextType(ctxInfo.type())) { |
| // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627. |
| #ifdef SK_BUILD_FOR_IOS |
| maxTreeLevels = 2; |
| #endif |
| #if defined(SK_BUILD_FOR_ANDROID) && defined(SK_GL) |
| GrGLGpu* gpu = static_cast<GrGLGpu*>(ctxInfo.directContext()->priv().getGpu()); |
| // Tecno Spark 3 Pro with Power VR Rogue GE8300 will fail shader compiles with |
| // no message if the shader is particularly long. |
| if (gpu->ctxInfo().vendor() == kImagination_GrGLVendor) { |
| maxTreeLevels = 3; |
| } |
| #endif |
| if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType || |
| ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) { |
| // On Angle D3D we will hit a limit of out variables if we use too many stages. |
| maxTreeLevels = 2; |
| } |
| } |
| return maxTreeLevels; |
| } |
| |
| static void test_programs(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo) { |
| int maxStages = get_programs_max_stages(ctxInfo); |
| if (maxStages == 0) { |
| return; |
| } |
| int maxLevels = get_programs_max_levels(ctxInfo); |
| if (maxLevels == 0) { |
| return; |
| } |
| |
| REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.directContext(), maxStages, |
| maxLevels)); |
| } |
| |
| DEF_GPUTEST(Programs, reporter, options) { |
| // Set a locale that would cause shader compilation to fail because of , as decimal separator. |
| // skbug 3330 |
| #ifdef SK_BUILD_FOR_WIN |
| GrAutoLocaleSetter als("sv-SE"); |
| #else |
| GrAutoLocaleSetter als("sv_SE.UTF-8"); |
| #endif |
| |
| // We suppress prints to avoid spew |
| GrContextOptions opts = options; |
| opts.fSuppressPrints = true; |
| sk_gpu_test::GrContextFactory debugFactory(opts); |
| skiatest::RunWithGPUTestContexts(test_programs, &skiatest::IsRenderingGLOrMetalContextType, |
| reporter, opts); |
| } |