Move DistanceAdjustTable to its own file

BUG=skia:

Review URL: https://codereview.chromium.org/1512823004
diff --git a/src/gpu/GrAtlasTextContext.cpp b/src/gpu/GrAtlasTextContext.cpp
index 153d0fe..38b9c04 100644
--- a/src/gpu/GrAtlasTextContext.cpp
+++ b/src/gpu/GrAtlasTextContext.cpp
@@ -46,13 +46,11 @@
 #else
 static const int kLargeDFFontLimit = 2 * kLargeDFFontSize;
 #endif
-
-SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
 };
 
 GrAtlasTextContext::GrAtlasTextContext(GrContext* context, const SkSurfaceProps& surfaceProps)
     : INHERITED(context, surfaceProps)
-    , fDistanceAdjustTable(new DistanceAdjustTable) {
+    , fDistanceAdjustTable(new GrDistanceFieldAdjustTable) {
     // We overallocate vertices in our textblobs based on the assumption that A8 has the greatest
     // vertexStride
     static_assert(GrAtlasTextBlob::kGrayTextVASize >= GrAtlasTextBlob::kColorTextVASize &&
@@ -62,87 +60,6 @@
     fCache = context->getTextBlobCache();
 }
 
-void GrAtlasTextContext::DistanceAdjustTable::buildDistanceAdjustTable() {
-
-    // This is used for an approximation of the mask gamma hack, used by raster and bitmap
-    // text. The mask gamma hack is based off of guessing what the blend color is going to
-    // be, and adjusting the mask so that when run through the linear blend will
-    // produce the value closest to the desired result. However, in practice this means
-    // that the 'adjusted' mask is just increasing or decreasing the coverage of
-    // the mask depending on what it is thought it will blit against. For black (on
-    // assumed white) this means that coverages are decreased (on a curve). For white (on
-    // assumed black) this means that coverages are increased (on a a curve). At
-    // middle (perceptual) gray (which could be blit against anything) the coverages
-    // remain the same.
-    //
-    // The idea here is that instead of determining the initial (real) coverage and
-    // then adjusting that coverage, we determine an adjusted coverage directly by
-    // essentially manipulating the geometry (in this case, the distance to the glyph
-    // edge). So for black (on assumed white) this thins a bit; for white (on
-    // assumed black) this fake bolds the geometry a bit.
-    //
-    // The distance adjustment is calculated by determining the actual coverage value which
-    // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
-    // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
-    // actual edge. So by subtracting this distance adjustment and computing without the
-    // the coverage adjustment we should get 0.5 coverage at the same point.
-    //
-    // This has several implications:
-    //     For non-gray lcd smoothed text, each subpixel essentially is using a
-    //     slightly different geometry.
-    //
-    //     For black (on assumed white) this may not cover some pixels which were
-    //     previously covered; however those pixels would have been only slightly
-    //     covered and that slight coverage would have been decreased anyway. Also, some pixels
-    //     which were previously fully covered may no longer be fully covered.
-    //
-    //     For white (on assumed black) this may cover some pixels which weren't
-    //     previously covered at all.
-
-    int width, height;
-    size_t size;
-
-#ifdef SK_GAMMA_CONTRAST
-    SkScalar contrast = SK_GAMMA_CONTRAST;
-#else
-    SkScalar contrast = 0.5f;
-#endif
-    SkScalar paintGamma = SK_GAMMA_EXPONENT;
-    SkScalar deviceGamma = SK_GAMMA_EXPONENT;
-
-    size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
-        &width, &height);
-
-    SkASSERT(kExpectedDistanceAdjustTableSize == height);
-    fTable = new SkScalar[height];
-
-    SkAutoTArray<uint8_t> data((int)size);
-    SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
-
-    // find the inverse points where we cross 0.5
-    // binsearch might be better, but we only need to do this once on creation
-    for (int row = 0; row < height; ++row) {
-        uint8_t* rowPtr = data.get() + row*width;
-        for (int col = 0; col < width - 1; ++col) {
-            if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
-                // compute point where a mask value will give us a result of 0.5
-                float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
-                float borderAlpha = (col + interp) / 255.f;
-
-                // compute t value for that alpha
-                // this is an approximate inverse for smoothstep()
-                float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
-
-                // compute distance which gives us that t value
-                const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
-                float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
-
-                fTable[row] = d;
-                break;
-            }
-        }
-    }
-}
 
 GrAtlasTextContext* GrAtlasTextContext::Create(GrContext* context,
                                                const SkSurfaceProps& surfaceProps) {
diff --git a/src/gpu/GrAtlasTextContext.h b/src/gpu/GrAtlasTextContext.h
index 20f747f..82283bc 100644
--- a/src/gpu/GrAtlasTextContext.h
+++ b/src/gpu/GrAtlasTextContext.h
@@ -11,6 +11,7 @@
 #include "GrTextContext.h"
 
 #include "GrAtlasTextBlob.h"
+#include "GrDistanceFieldAdjustTable.h"
 #include "GrGeometryProcessor.h"
 #include "SkTextBlobRunIterator.h"
 
@@ -148,29 +149,9 @@
                                                   const SkPoint& offset,
                                                   const SkIRect& regionClipBounds);
 
-    // Distance field text needs this table to compute a value for use in the fragment shader.
-    // Because the GrAtlasTextContext can go out of scope before the final flush, this needs to be
-    // refcnted and malloced
-    struct DistanceAdjustTable : public SkNVRefCnt<DistanceAdjustTable> {
-        DistanceAdjustTable() { this->buildDistanceAdjustTable(); }
-        ~DistanceAdjustTable() { delete[] fTable; }
-
-        const SkScalar& operator[] (int i) const {
-            return fTable[i];
-        }
-
-    private:
-        void buildDistanceAdjustTable();
-
-        SkScalar* fTable;
-    };
-
     GrBatchTextStrike* fCurrStrike;
     GrTextBlobCache* fCache;
-    SkAutoTUnref<const DistanceAdjustTable> fDistanceAdjustTable;
-
-    friend class GrTextBlobCache;
-    friend class GrAtlasTextBatch;
+    SkAutoTUnref<const GrDistanceFieldAdjustTable> fDistanceAdjustTable;
 
 #ifdef GR_TEST_UTILS
     DRAW_BATCH_TEST_FRIEND(TextBlobBatch);
diff --git a/src/gpu/GrDistanceFieldAdjustTable.cpp b/src/gpu/GrDistanceFieldAdjustTable.cpp
new file mode 100644
index 0000000..1c5aece
--- /dev/null
+++ b/src/gpu/GrDistanceFieldAdjustTable.cpp
@@ -0,0 +1,93 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrDistanceFieldAdjustTable.h"
+
+#include "SkScalerContext.h"
+
+SkDEBUGCODE(static const int kExpectedDistanceAdjustTableSize = 8;)
+
+void GrDistanceFieldAdjustTable::buildDistanceAdjustTable() {
+    // This is used for an approximation of the mask gamma hack, used by raster and bitmap
+    // text. The mask gamma hack is based off of guessing what the blend color is going to
+    // be, and adjusting the mask so that when run through the linear blend will
+    // produce the value closest to the desired result. However, in practice this means
+    // that the 'adjusted' mask is just increasing or decreasing the coverage of
+    // the mask depending on what it is thought it will blit against. For black (on
+    // assumed white) this means that coverages are decreased (on a curve). For white (on
+    // assumed black) this means that coverages are increased (on a a curve). At
+    // middle (perceptual) gray (which could be blit against anything) the coverages
+    // remain the same.
+    //
+    // The idea here is that instead of determining the initial (real) coverage and
+    // then adjusting that coverage, we determine an adjusted coverage directly by
+    // essentially manipulating the geometry (in this case, the distance to the glyph
+    // edge). So for black (on assumed white) this thins a bit; for white (on
+    // assumed black) this fake bolds the geometry a bit.
+    //
+    // The distance adjustment is calculated by determining the actual coverage value which
+    // when fed into in the mask gamma table gives us an 'adjusted coverage' value of 0.5. This
+    // actual coverage value (assuming it's between 0 and 1) corresponds to a distance from the
+    // actual edge. So by subtracting this distance adjustment and computing without the
+    // the coverage adjustment we should get 0.5 coverage at the same point.
+    //
+    // This has several implications:
+    //     For non-gray lcd smoothed text, each subpixel essentially is using a
+    //     slightly different geometry.
+    //
+    //     For black (on assumed white) this may not cover some pixels which were
+    //     previously covered; however those pixels would have been only slightly
+    //     covered and that slight coverage would have been decreased anyway. Also, some pixels
+    //     which were previously fully covered may no longer be fully covered.
+    //
+    //     For white (on assumed black) this may cover some pixels which weren't
+    //     previously covered at all.
+
+    int width, height;
+    size_t size;
+
+#ifdef SK_GAMMA_CONTRAST
+    SkScalar contrast = SK_GAMMA_CONTRAST;
+#else
+    SkScalar contrast = 0.5f;
+#endif
+    SkScalar paintGamma = SK_GAMMA_EXPONENT;
+    SkScalar deviceGamma = SK_GAMMA_EXPONENT;
+
+    size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
+        &width, &height);
+
+    SkASSERT(kExpectedDistanceAdjustTableSize == height);
+    fTable = new SkScalar[height];
+
+    SkAutoTArray<uint8_t> data((int)size);
+    SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
+
+    // find the inverse points where we cross 0.5
+    // binsearch might be better, but we only need to do this once on creation
+    for (int row = 0; row < height; ++row) {
+        uint8_t* rowPtr = data.get() + row*width;
+        for (int col = 0; col < width - 1; ++col) {
+            if (rowPtr[col] <= 127 && rowPtr[col + 1] >= 128) {
+                // compute point where a mask value will give us a result of 0.5
+                float interp = (127.5f - rowPtr[col]) / (rowPtr[col + 1] - rowPtr[col]);
+                float borderAlpha = (col + interp) / 255.f;
+
+                // compute t value for that alpha
+                // this is an approximate inverse for smoothstep()
+                float t = borderAlpha*(borderAlpha*(4.0f*borderAlpha - 6.0f) + 5.0f) / 3.0f;
+
+                // compute distance which gives us that t value
+                const float kDistanceFieldAAFactor = 0.65f; // should match SK_DistanceFieldAAFactor
+                float d = 2.0f*kDistanceFieldAAFactor*t - kDistanceFieldAAFactor;
+
+                fTable[row] = d;
+                break;
+            }
+        }
+    }
+}
diff --git a/src/gpu/GrDistanceFieldAdjustTable.h b/src/gpu/GrDistanceFieldAdjustTable.h
new file mode 100644
index 0000000..f7d8bee
--- /dev/null
+++ b/src/gpu/GrDistanceFieldAdjustTable.h
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrDistanceFieldAdjustTable_DEFINED
+#define GrDistanceFieldAdjustTable_DEFINED
+
+#include "SkRefCnt.h"
+#include "SkScalar.h"
+
+// Distance field text needs this table to compute a value for use in the fragment shader.
+// Because the GrAtlasTextContext can go out of scope before the final flush, this needs to be
+// refcnted and malloced
+struct GrDistanceFieldAdjustTable : public SkNVRefCnt<GrDistanceFieldAdjustTable> {
+    GrDistanceFieldAdjustTable() { this->buildDistanceAdjustTable(); }
+    ~GrDistanceFieldAdjustTable() { delete[] fTable; }
+
+    const SkScalar& operator[] (int i) const {
+        return fTable[i];
+    }
+
+private:
+    void buildDistanceAdjustTable();
+
+    SkScalar* fTable;
+};
+
+#endif
diff --git a/src/gpu/batches/GrAtlasTextBatch.h b/src/gpu/batches/GrAtlasTextBatch.h
index 5fd3d61..edbe3d7 100644
--- a/src/gpu/batches/GrAtlasTextBatch.h
+++ b/src/gpu/batches/GrAtlasTextBatch.h
@@ -11,6 +11,7 @@
 #include "batches/GrVertexBatch.h"
 
 #include "GrAtlasTextContext.h"
+#include "GrDistanceFieldAdjustTable.h"
 
 class GrAtlasTextBatch : public GrVertexBatch {
 public:
@@ -19,7 +20,6 @@
     static const int kVerticesPerGlyph = GrAtlasTextBlob::kVerticesPerGlyph;
     static const int kIndicesPerGlyph = 6;
 
-    typedef GrAtlasTextContext::DistanceAdjustTable DistanceAdjustTable;
     typedef GrAtlasTextBlob Blob;
     typedef Blob::Run Run;
     typedef Run::SubRunInfo TextInfo;
@@ -56,10 +56,11 @@
         return batch;
     }
 
-    static GrAtlasTextBatch* CreateDistanceField(int glyphCount, GrBatchFontCache* fontCache,
-                                                 const DistanceAdjustTable* distanceAdjustTable,
-                                                 SkColor filteredColor, bool isLCD,
-                                                 bool useBGR) {
+    static GrAtlasTextBatch* CreateDistanceField(
+                                              int glyphCount, GrBatchFontCache* fontCache,
+                                              const GrDistanceFieldAdjustTable* distanceAdjustTable,
+                                              SkColor filteredColor, bool isLCD,
+                                              bool useBGR) {
         GrAtlasTextBatch* batch = new GrAtlasTextBatch;
 
         batch->fFontCache = fontCache;
@@ -196,7 +197,7 @@
     GrBatchFontCache* fFontCache;
 
     // Distance field properties
-    SkAutoTUnref<const DistanceAdjustTable> fDistanceAdjustTable;
+    SkAutoTUnref<const GrDistanceFieldAdjustTable> fDistanceAdjustTable;
     SkColor fFilteredColor;
 
     typedef GrVertexBatch INHERITED;