Replace uses of GR_DEBUGCODE by SkDEBUGCODE.

BUG=None
TEST=none, no functional changes.
R=bsalomon@google.com, robertphillips@google.com

Author: tfarina@chromium.org

Review URL: https://chromiumcodereview.appspot.com/23703010

git-svn-id: http://skia.googlecode.com/svn/trunk@11142 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 5e00d7f..f73520c 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -334,7 +334,7 @@
 
     BuilderUniform& uni = fUniforms.push_back();
     UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
-    GR_DEBUGCODE(UniformHandle h2 =)
+    SkDEBUGCODE(UniformHandle h2 =)
     fUniformManager.appendUniform(type, count);
     // We expect the uniform manager to initially have no uniforms and that all uniforms are added
     // by this function. Therefore, the handles should match.