Refactor GrBufferAllocPools to use resource cache
Committed: https://skia.googlesource.com/skia/+/e935f1a0e2351373c33600b8388492ce1218014a
Review URL: https://codereview.chromium.org/1139753002
diff --git a/include/gpu/GrCaps.h b/include/gpu/GrCaps.h
index 10e100f..9ad20e5 100644
--- a/include/gpu/GrCaps.h
+++ b/include/gpu/GrCaps.h
@@ -185,6 +185,7 @@
// recycled in the texture cache. This is to prevent ghosting by drivers
// (in particular for deferred architectures).
bool reuseScratchTextures() const { return fReuseScratchTextures; }
+ bool reuseScratchBuffers() const { return fReuseScratchBuffers; }
int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
int maxTextureSize() const { return fMaxTextureSize; }
@@ -229,10 +230,12 @@
bool fStencilWrapOpsSupport : 1;
bool fDiscardRenderTargetSupport : 1;
bool fReuseScratchTextures : 1;
+ bool fReuseScratchBuffers : 1;
bool fGpuTracingSupport : 1;
bool fCompressedTexSubImageSupport : 1;
bool fOversizedStencilSupport : 1;
bool fTextureBarrierSupport : 1;
+
// Driver workaround
bool fUseDrawInsteadOfClear : 1;
bool fUseDrawInsteadOfPartialRenderTargetWrite : 1;