Refactor GrBufferAllocPools to use resource cache
Committed: https://skia.googlesource.com/skia/+/e935f1a0e2351373c33600b8388492ce1218014a
Review URL: https://codereview.chromium.org/1139753002
diff --git a/src/gpu/GrCaps.cpp b/src/gpu/GrCaps.cpp
index f2e88b0..900bd65 100644
--- a/src/gpu/GrCaps.cpp
+++ b/src/gpu/GrCaps.cpp
@@ -86,6 +86,7 @@
fStencilWrapOpsSupport = false;
fDiscardRenderTargetSupport = false;
fReuseScratchTextures = true;
+ fReuseScratchBuffers = true;
fGpuTracingSupport = false;
fCompressedTexSubImageSupport = false;
fOversizedStencilSupport = false;
@@ -146,6 +147,7 @@
r.appendf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSupport]);
r.appendf("Discard Render Target Support : %s\n", gNY[fDiscardRenderTargetSupport]);
r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchTextures]);
+ r.appendf("Reuse Scratch Buffers : %s\n", gNY[fReuseScratchBuffers]);
r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSupport]);
r.appendf("Compressed Update Support : %s\n", gNY[fCompressedTexSubImageSupport]);
r.appendf("Oversized Stencil Support : %s\n", gNY[fOversizedStencilSupport]);