Refactor GrBufferAllocPools to use resource cache
Committed: https://skia.googlesource.com/skia/+/e935f1a0e2351373c33600b8388492ce1218014a
Review URL: https://codereview.chromium.org/1139753002
diff --git a/src/gpu/GrResourceProvider.cpp b/src/gpu/GrResourceProvider.cpp
index 4b9d265..3c447bd 100644
--- a/src/gpu/GrResourceProvider.cpp
+++ b/src/gpu/GrResourceProvider.cpp
@@ -28,7 +28,7 @@
const GrUniqueKey& key) {
size_t bufferSize = patternSize * reps * sizeof(uint16_t);
- GrIndexBuffer* buffer = this->gpu()->createIndexBuffer(bufferSize, /* dynamic = */ false);
+ GrIndexBuffer* buffer = this->getIndexBuffer(bufferSize, /* dynamic = */ false, true);
if (!buffer) {
return NULL;
}
@@ -83,3 +83,58 @@
return this->gpu()->pathRendering()->createGlyphs(tf, desc, stroke);
}
+GrIndexBuffer* GrResourceProvider::getIndexBuffer(size_t size, bool dynamic,
+ bool calledDuringFlush) {
+ if (this->isAbandoned()) {
+ return NULL;
+ }
+
+ if (dynamic) {
+ // bin by pow2 with a reasonable min
+ static const uint32_t MIN_SIZE = 1 << 12;
+ size = SkTMax(MIN_SIZE, GrNextPow2(SkToUInt(size)));
+
+ GrScratchKey key;
+ GrIndexBuffer::ComputeScratchKey(size, dynamic, &key);
+ uint32_t scratchFlags = 0;
+ if (calledDuringFlush) {
+ scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
+ } else {
+ scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
+ }
+ GrGpuResource* resource = this->cache()->findAndRefScratchResource(key, scratchFlags);
+ if (resource) {
+ return static_cast<GrIndexBuffer*>(resource);
+ }
+ }
+
+ return this->gpu()->createIndexBuffer(size, dynamic);
+}
+
+GrVertexBuffer* GrResourceProvider::getVertexBuffer(size_t size, bool dynamic,
+ bool calledDuringFlush) {
+ if (this->isAbandoned()) {
+ return NULL;
+ }
+
+ if (dynamic) {
+ // bin by pow2 with a reasonable min
+ static const uint32_t MIN_SIZE = 1 << 15;
+ size = SkTMax(MIN_SIZE, GrNextPow2(SkToUInt(size)));
+
+ GrScratchKey key;
+ GrVertexBuffer::ComputeScratchKey(size, dynamic, &key);
+ uint32_t scratchFlags = 0;
+ if (calledDuringFlush) {
+ scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
+ } else {
+ scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
+ }
+ GrGpuResource* resource = this->cache()->findAndRefScratchResource(key, scratchFlags);
+ if (resource) {
+ return static_cast<GrVertexBuffer*>(resource);
+ }
+ }
+
+ return this->gpu()->createVertexBuffer(size, dynamic);
+}