| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/core/SkRuntimeEffect.h" |
| #include "tests/Test.h" |
| |
| DEF_TEST(SkRuntimeEffectInvalidInputs, r) { |
| auto test = [r](const char* hdr, const char* expected) { |
| SkString src = SkStringPrintf("%s void main(float x, float y, inout half4 color) {}", hdr); |
| auto [effect, errorText] = SkRuntimeEffect::Make(src); |
| REPORTER_ASSERT(r, !effect); |
| REPORTER_ASSERT(r, errorText.contains(expected), |
| "Expected error message to contain \"%s\". Actual message: \"%s\"", |
| expected, errorText.c_str()); |
| }; |
| |
| // Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked). |
| // Ensure that these fail, and the error messages contain the relevant keyword. |
| test("layout(key) in bool Input;", "key"); |
| test("in uniform float Input;", "in uniform"); |
| test("layout(ctype=SkRect) float4 Input;", "ctype"); |
| test("in bool Flag; layout(when=Flag) uniform float Input;", "when"); |
| test("layout(tracked) uniform float Input;", "tracked"); |
| |
| // Runtime SkSL supports a limited set of uniform types. No samplers, for example: |
| test("uniform sampler2D s;", "sampler2D"); |
| |
| // 'in' variables can't be arrays |
| test("in int Input[2];", "array"); |
| } |