commit | 1bfccadae265a2ec0e5adfcc8fe98bee07b73835 | [log] [tgz] |
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author | twiz@google.com <twiz@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Aug 02 17:32:25 2012 +0000 |
committer | twiz@google.com <twiz@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Aug 02 17:32:25 2012 +0000 |
tree | c898f3374f4a594b3f4709c05b0f494c1811c783 | |
parent | a2f8008fd7720e69094ed7f99a4ccc4652c79337 [diff] |
Early out the texture key generation if there is no texture passed to the GrGLShaderBuilder::keyForTextureAccess. Under normal circumstances, there will always be a passed texture. However, when running in the unit tests, CustomStages are constructed without a texture input. Review URL: https://codereview.appspot.com/6450083 git-svn-id: http://skia.googlecode.com/svn/trunk@4924 2bbb7eff-a529-9590-31e7-b0007b416f81